EPIC M&M: Issue 2 (IC)

"Well someone looks a little drained. Lets see how tough you are when you arent going Chernoble on us!"

Powers: Superspeed, Mach One Punch, Run by Attack. You know the drill.
 

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Anna rockets past Sanjay down the stairwell. He looks to Rebound, hoping he'll be alright and scans the area to make sure no surprises follow in behind them. He then enters the stairwell as he hears the sound of battle coming from within.

OOC: Full move to catch up or, if possible, half move and attack with an Energy Blast +7 if an enemy is within range after a half move.
 

Penthouse
Neutron blazes past Rebound and down the stairs, ending up in a 30x30 foot foyer. The elevator you saw outside is across from you. There are double doors on the left and right, the left ones would be where Michelle and Tara entered from. Anna is fighting two guards, both of whom have shot her. Her armor looks a bit damaged.

Inside the room, Michelle is faced with the psycho woman. Dazzler surges forward, feinting with her blade and touching your arm briefly with her hand when you are distracted. Your vision hazes and starts to fade. You faintly see the woman dart away, maybe left, then sort of right.

Hit with a 23. You get a will save of 17. Do you want to re-roll? Since you are also up, let me know what you'll do if you are and if you are not blind.

Inside the penthouse living room, Mrs. Raynes bleeds, groaning in pain. In another room inside the penthouse, Kevin bleeds quietly.

And makes his first check with a 16. He remains dying, but will live for an hour.

Mia 23, Metal Mistress 22, Rebound 20, Anna 16, Stealer 15, Tara 14, Kevin 11, Neutron 7

MM is up.

G-Spot
"Sorry, only time for two," Carl says, suddenly grabbing Loki by the shirt. He grabs a pipe on the ceiling and swings upwards, his feet passing through the floor like it wasn't there. He tosses Loki upwards as he himself propells upwards through the floor.

The Foyer is about a 30 second (5 round) hard run from here.

Raisa stirs slightly as Dara concentrates over her. In Raisa's mind, she hears Dara more clearly and sees a light she moves towards. When she hits it, it's not happy bliss, but a raging inferno of a headache, ringing ears and painful brightness. She faintly hears Mendez, Loki, Johan and Carl's voices.

Hero point spent. Recovery check is a 26. You'll wake up in a minute or so.

Foyer
Vincent charges past Headsman, who nearly completely ignores him, rolling with the punch. But Vince definitely moves him a little.

Hit with a 17. Headsman takes a stun hit.

"I'll take you apart, boy, not the other way around," Headsman growls at Straightjacket. Headsman brings his axe to bear in a viscious overhead chop at Straightjacket, letting out a primal scream. His muscles actually bulge as he swings. Straighjacket manages to turn enough to only catch the flat of the blade on his face. It makes a ringing sound and SJ staggers back, dazed. He immediately drops into a defensive stance.

Power attack at maximum. He hits with an 18. You get a 19 damage save and are stunned. You take a lethal hit as well. VP used to get +5 to defense until his next round.

Loki suddenly appears, coming up through the floor. Carl appears next to him a moment later.

Initiatives: Speed Demon 27, Murphy 23, X12 19, Straightjacket 16, Loki 15, Cosmo 15, Carl 14

X12, SJ and Loki are up

Amazon: 2HP used, 2L, fatigued, unconscious
Anna: 2HP, 2 lethal

Cosmo: 3HP used
Dara: 1HP used, fatigued
Loki: 1 lethal
Mendez: 1 stun
Metal Mistress: 2HP used, 1 lethal
Multibrain: 1HP used
Rebound: 1HP used, 1 lethal, dazed
Speed Demon: 4HP used
Stealer: 4HP used, 3 stun, 4 lethal, dying (made first check)
Straighjacket: 2HP used, 1 lethal, stunned
Tara: 3HP used, 1 lethal
X12: 1HP used, 7 lethal (regeneration accounted for), unconscious

Kevin2: 1 VP, 1 stun
Mia Toan (Dazzler): 2VP used, 1 stun
Murphy (Headsman): 5VP used, 1 stun, +5 defense

Shadow: 1VP used, 1 stun, disabled
Sho: 1VP used, 2 lethal, dying (made first check)
 

Calinon said:
You get a will save of 17. Do you want to re-roll? Since you are also up, let me know what you'll do if you are and if you are not blind.


OOC: I am assuming that since the revision of the forcefield power, that my extra mental shield doesn't help prevent an attack like this so 17 is about as good as I can get so no I will not re-roll it.

I don't have to see you to be able to detect where you are and what did you do to Kevin? Michelle says as she raises her hands as she attempts to detect the ferrous metals on the woman (sword, body armor)[hp re-roll if less then 14.] Once she has determined her location Michelle will attempt to magnetic powers to grab her (body armor)[hp reroll if less then 14 and not already used] and slam her against the ceiling and keep her there. If she can't detect her then she will send an energy blast where she thinks the woman is.

Powers: forcefield, flight (a few inches of the ground), dectect ferrous metals [dependant of situation: enery control or energy blast]

Deva said:
OOC: Yes, I will use the hero point. Also, in my defense, I'm not the only one who's made a silly error in judgement!! *points to Mimic's impaling of the helpless kidnapped victim*
OOC: Who knew her kidnappers would give her a scenic view. :eek:
 
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Calinon said:
He tosses Loki upwards as he himself propels upwards through the floor
"You sure know how to travel in style"

Lying in a heap on the floor of the foyer after being tossed like a rag doll, the first thing that strikes Randall is the smell of burning flesh. "Oh god," he mutters as he gets up and quickly looks around. Upon seeing the imposing figure of the Headsman, he's pretty sure who caused the devastation.

OOC: Couldn't find a description of the size of the foyer, so I hope it's not too big for Loki's plan to work

Loki will start snuffing out all the remaining lights, rendering the room quite dark. OOC: Hope this makes it hard for Murphy to see where we are and what we're doing. He will then illuminate a small sphere about the Headman's head. OOC: Not a blinding attack, more like painting a target. "There you go boys, hit him where it hurts!"
 

Penthouse
Oops, did I say WILL? I meant FORT. Meh, 18 still is pretty good. Your mental shield does work on mental powers. This isn't a mental power.

Your sight completely fades, leaving you in utter darkness. "I should hope he's quite dead, actually," she says, and with her helmet over her head, you can't really tell by sound where she is. You hear a rustling, and try to focus on metallic items. The wall behind you, there is some near you to your right, another object to your left and one right above you, and a myriad of smaller objects with metal in them around the room. You think the one above you is just a heat vent. The ones to either side could be the armor, but you aren't sure (mainly because you can't see it).

You pick a side... right! You work your field around the metal you sense, trying to latch on and lift it. You have it for a brief moment and then it slips out of your grasp.

You actually picked right, but because you are blind, you didn't get a firm enough grip to keep a hold of her (attack roll of 19 misses). On the bright side, if you get a successful spot check, you will now know the general direction to point in.

Rebound hurries down the stairs, approaching Neutron's position. Anna ice blasts one of the thugs, and he flies backwards and into the wall next to the elevator, slumping down unconscious, his chest covered in ice.

Tara picks herself up and runs to the door, pulling it open. She enters the living room.

"How nice. More people to play with," the woman says.

Kevin bleeds quietly.

Neutron is up.

Mia 23, Metal Mistress 22, Rebound 20, Anna 16, Stealer 15, Tara 14, Kevin 11, Neutron 7
 
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"I WILL NOT BE KEPT DOWN!" X12 screams as he comes conscious.

OOC: Spend Hero Point to roll for consciousness, which unless they changed the rule in errata I can't fail, since my wounds don't affect it. :D

Dragging his tattered and burned body up to his knees, he draws from within again, pushing his body to heal itself faster.

OOC: Extra Effort to push from Regeneration 7 to Regeneration 9. As a permanent power, I can keep this extra effort up for up to one hour. I fall from fatigued to exhausted.

Also -- you have that I've only spent one Hero Point. I've spent two before this round, and the one I just spent makes three.
 

Calinon said:
Penthouse

"I'll take you apart, boy, not the other way around," Headsman growls at Straightjacket. Headsman brings his axe to bear in a viscious overhead chop at Straightjacket, letting out a primal scream. His muscles actually bulge as he swings. Straighjacket manages to turn enough to only catch the flat of the blade on his face. It makes a ringing sound and SJ staggers back, dazed. He immediately drops into a defensive stance.

Power attack at maximum. He hits with an 18. You get a 19 damage save and are stunned. You take a lethal hit as well. VP used to get +5 to defense until his next round.


"We'll see axehole" shout John as he tries another takedown to be followed by a grapple.

buzzard
 

Foyer
X12 struggles to his feet, having regained consciousness quickly. He focuses on his regeneration.

Yay, now you get 1 lethal hit back a round. I take them off at the start of rounds. It has been one per round so far. Fixing hero points.

Straightjacket shakes off the hit and lunges at Headsman again. Ready for the attack this time, he sidesteps the attack, shoving Straightjacket towards the elevator and stepping out into the middle of the hall. Straightjacket sees the two spider robots that drew blood samples scampering up the wall of the elevator.

Hero point used to unstun. 18 attack roll results in a miss :(

The lights in the hall start to wink out one after another, casting the entire hall and sudden darkness. Loki flips the foyer lights suddenly off, leaving the entire area in heavy darkness, save for a few 'always' on lights in the foyer. "Thanks, kid!" Headsman says, waving to you, seemingly unaffected by the darkness. A ball of light appears over the face of the Headsman briefly, but upon it's appearance, he quickly steps out of it and away. The globe doesn't give out light as much as is a circle of contained light.

Most lights are within 30 feet in the hall, so it works there. Light switch works for the rest. Formed ball of light will cast no light or it renders the darkness useless. Instead, it is a semi-solid ball of light with hardness 3. Those without Darkvision cannot see more than 5 feet and have penalties to hit those within the darkness. Think glow in the dark ball.

Cosmo steps forward, seemingly unaffected by the darkness. He punches Headsman in the back, sending him staggering forward a few steps before he regains his composure.

Cosmo hits with a 21. Headsman fails his save and takes a stun hit.

"I can't shoot what I can't see!" Carl shouts, totally blinded by the darkness.

Speed Demon is up

Initiatives: Speed Demon 27, Murphy 23, X12 19, Straightjacket 16, Loki 15, Cosmo 15, Carl 14

Amazon: 2HP used, 2L, fatigued, unconscious
Anna: 2HP, 2 lethal
Cosmo: 3HP used

Dara: 1HP used, fatigued
Loki: 1 lethal
Mendez: 1 stun
Metal Mistress: 2HP used, 1 lethal
Multibrain: 1HP used
Rebound: 1HP used, 1 lethal, dazed
Speed Demon: 4HP used
Stealer: 4HP used, 3 stun, 4 lethal, dying (made first check)
Straighjacket: 2HP used, 1 lethal

Tara: 3HP used, 1 lethal
X12: 3HP used, 7 lethal (regeneration accounted for)

Kevin2: 1 VP, 1 stun
Mia Toan (Dazzler): 2VP used, 1 stun
Murphy (Headsman): 5VP used, 2 stun, +5 defense

Shadow: 1VP used, 1 stun, disabled
Sho: 1VP used, 2 lethal, dying (made first check)
 

Calinon said:
Foyer


Straightjacket shakes off the hit and lunges at Headsman again. Ready for the attack this time, he sidesteps the attack, shoving Straightjacket towards the elevator and stepping out into the middle of the hall. Straightjacket sees the two spider robots that drew blood samples scampering up the wall of the elevator.

Hero point used to unstun. 18 attack roll results in a miss :(

Since he can't see anything in the room anyway, on his next action Straightjacket will try to destroy the robots.

buzzard
 

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