I would have given you a chance too as well, if he hadn't beaten your initiative by 11buzzard said:Not that it really matters, but I would have put Cosmo in a sleeper hold and kept him in lullaby land as instructed. No big deal either way.
buzzard
"Trust me, you don't want to do that," X12 says, walking up behind Michelle. "Making suitcases float is one thing, but unless your arm has a resistance value high enough to take being hit by lightning a few times, I'd pull your hand back -- your hair won't ever be the same again, and your complexion won't look good in charred black..."
Actually, they spot you as you are about to leave the edge of the platform, so they get a chance to try to save you.Mimic said:Ah, you do know that she is floating in the air 12 feet away from the edge of the platform
Fortunately, with her forcefield up she is immune to electricity, so it will not kill her...
Mimic said:Ah, you do know that she is floating in the air 12 feet away from the edge of the platform
Fortunately, with her forcefield up she is immune to electricity, so it will not kill her...
Mordane76 said:I had Calinon's impression of the situation as well. After giving you my advice, you're welcome to do whatever you wish -- you're an adult, and I assume you know what you're doing...![]()
Elementor said:Actually none of us are adults......
Calinon said:I won't delay fights very long with hero point re-rolls. When you plan an attack, please try to list when you'll use a hero point. For defending, it can't really be helped but to pause and ask.
For example: I am going to punch Jackal and will use a hero point to re-roll if the dice roll is less than 10.
-or-
I am going to taunt Speed Demon so he loses his dodge bonus, and will re-roll if the dice roll is less than 12.
This will make things roll along a bit smoother. I'll resolve the grapple this afternoon.