EPIC M&M (OOC Thread)

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Not that it really matters, but I would have put Cosmo in a sleeper hold and kept him in lullaby land as instructed. No big deal either way.

buzzard
 

buzzard said:
Not that it really matters, but I would have put Cosmo in a sleeper hold and kept him in lullaby land as instructed. No big deal either way.

buzzard
I would have given you a chance too as well, if he hadn't beaten your initiative by 11 ;) I just didn't post the roll on that, since it was a pretty minor deal.
 

"Trust me, you don't want to do that," X12 says, walking up behind Michelle. "Making suitcases float is one thing, but unless your arm has a resistance value high enough to take being hit by lightning a few times, I'd pull your hand back -- your hair won't ever be the same again, and your complexion won't look good in charred black..."

Ah, you do know that she is floating in the air 12 feet away from the edge of the platform

Fortunately, with her forcefield up she is immune to electricity, so it will not kill her...
 

Mimic said:
Ah, you do know that she is floating in the air 12 feet away from the edge of the platform

Fortunately, with her forcefield up she is immune to electricity, so it will not kill her...
Actually, they spot you as you are about to leave the edge of the platform, so they get a chance to try to save you.
 

Mimic said:
Ah, you do know that she is floating in the air 12 feet away from the edge of the platform

Fortunately, with her forcefield up she is immune to electricity, so it will not kill her...


I had Calinon's impression of the situation as well. After giving you my advice, you're welcome to do whatever you wish -- you're an adult, and I assume you know what you're doing... :D
 

Mordane76 said:
I had Calinon's impression of the situation as well. After giving you my advice, you're welcome to do whatever you wish -- you're an adult, and I assume you know what you're doing... :D

Actually none of us are adults......
 


I won't delay fights very long with hero point re-rolls. When you plan an attack, please try to list when you'll use a hero point. For defending, it can't really be helped but to pause and ask.

For example: I am going to punch Jackal and will use a hero point to re-roll if the dice roll is less than 10.

-or-

I am going to taunt Speed Demon so he loses his dodge bonus, and will re-roll if the dice roll is less than 12.

This will make things roll along a bit smoother. I'll resolve the grapple this afternoon.
 

Calinon said:
I won't delay fights very long with hero point re-rolls. When you plan an attack, please try to list when you'll use a hero point. For defending, it can't really be helped but to pause and ask.

For example: I am going to punch Jackal and will use a hero point to re-roll if the dice roll is less than 10.

-or-

I am going to taunt Speed Demon so he loses his dodge bonus, and will re-roll if the dice roll is less than 12.

This will make things roll along a bit smoother. I'll resolve the grapple this afternoon.

Ok how about we assume I never spend a hero point if I roll better than ten. I do have a rules question, how often do you get new hero points? My other general rule is dependent on that. If the resupply is frequent, then I'll use a hero point when I roll an attack lower than 6. If not, I will have to do it case by case.

buzzard
 

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