I think there is a tendency to assume that high/epic level D&D characters MUST engage in planar antics in order to have something worthwhile to do, and I don't agree. First of all, planar antics are fun at any level! Second, there are lots of things to do that don't involve plane hopping for high level PCs.
As such, in this thread we will share ideas for epic level plots that don't involve the outer planes. That sentence includes all the rules for this discussion (aside from Wheaton's Law, of course.)
To start, the main plot of one of my favorite campaigns I ever ran: The Great beast of the Earth, the Progenitor Dragon, the Arch-Wyrm, has awakened and begun to call all other dragons to it. The most recent Cycle is complete. The dragons will purge civilization and the Great Beast will rule for 1000 generations before it returns to sleep and allows civilization to rise again. Unless the PCs can stop the Cycle -- but what consequences will that have?
As such, in this thread we will share ideas for epic level plots that don't involve the outer planes. That sentence includes all the rules for this discussion (aside from Wheaton's Law, of course.)
To start, the main plot of one of my favorite campaigns I ever ran: The Great beast of the Earth, the Progenitor Dragon, the Arch-Wyrm, has awakened and begun to call all other dragons to it. The most recent Cycle is complete. The dragons will purge civilization and the Great Beast will rule for 1000 generations before it returns to sleep and allows civilization to rise again. Unless the PCs can stop the Cycle -- but what consequences will that have?