Hi there,
im playing in a epic Campaign (ECL of the chars is around 55) and we thought about implementing a Class Ability / Epic Feat for assassins called "Epic Poison".
Its supposed to be comparable with Epic Spellcasting, at least a bit. We want the characters to be able to make up a desired Poison Effect, which has to be somehow physical and "realistic" of course, and set a Craft DC and Save DC for it. It should not be something like "x Ability Score Damage", that wouldnt be the problem to create but its too boring
The Stuff i think about would be for example a Poison that targets the mind of your enemy, making him attacking his friends instead of you. Or something that lowers Spell Resistance, increases Damage Taken, whatever..
Did anybody ever create such a system, do you have good ideas how to estimate the DCs for that, since players could come up with something weird every time we play... And do you have some ideas what to create?
Thx in advance
go1die
im playing in a epic Campaign (ECL of the chars is around 55) and we thought about implementing a Class Ability / Epic Feat for assassins called "Epic Poison".
Its supposed to be comparable with Epic Spellcasting, at least a bit. We want the characters to be able to make up a desired Poison Effect, which has to be somehow physical and "realistic" of course, and set a Craft DC and Save DC for it. It should not be something like "x Ability Score Damage", that wouldnt be the problem to create but its too boring

The Stuff i think about would be for example a Poison that targets the mind of your enemy, making him attacking his friends instead of you. Or something that lowers Spell Resistance, increases Damage Taken, whatever..
Did anybody ever create such a system, do you have good ideas how to estimate the DCs for that, since players could come up with something weird every time we play... And do you have some ideas what to create?

Thx in advance
go1die