Angelsboi, what kind of advice are you looking for?
Specific pitfalls in Epic?
See Shark's "Why don't people play high level" thread which I think is titled something like...castles of crystal...blah, blah, blah...
You'll see some of the big challenges given a treatment, including "where did all these Epic challenges come from?" and "How do I stop a group that can scry, t-port, annihalate...or just meteor swarm x3 or x4 in a round to blast their way through everything?"
Adventure ideas?
Definitely see Piratecat's Story Hour. The bottome line is the more politics the better.
Good modules?
I haven't playtested them to see how they play, but the Dungeon magazine has two or three Epic level modules. That's about it. Not very good support for such an expansive system.
Recommended nerfs?
Multi-shot. Some of the skill abilities are really tough. Spellcraft buff items that add +20 or +30 to spellcraft (create epic spell) checks.
I've thrown in my 2 cents on some of the above, and if you specificy, I'm sure you'll get some great advice.
Specific pitfalls in Epic?
See Shark's "Why don't people play high level" thread which I think is titled something like...castles of crystal...blah, blah, blah...
You'll see some of the big challenges given a treatment, including "where did all these Epic challenges come from?" and "How do I stop a group that can scry, t-port, annihalate...or just meteor swarm x3 or x4 in a round to blast their way through everything?"
Adventure ideas?
Definitely see Piratecat's Story Hour. The bottome line is the more politics the better.
Good modules?
I haven't playtested them to see how they play, but the Dungeon magazine has two or three Epic level modules. That's about it. Not very good support for such an expansive system.
Recommended nerfs?
Multi-shot. Some of the skill abilities are really tough. Spellcraft buff items that add +20 or +30 to spellcraft (create epic spell) checks.
I've thrown in my 2 cents on some of the above, and if you specificy, I'm sure you'll get some great advice.