After only a moment's silence Melavarn perks up again, seemingly agitated at the sudden aggressiveness of the githyanki warriors.
"
Erm, well, I was told only that you expected us to kill some Power or other, I forget who. This business about wanting a hunk of this lovely former plane is new to me, you know. I suppose maybe we could work something out. Still, it does seem terribly rude of Vlakeith to... Well, no matter." Melavarn smiles ingratiatingly.
"
What are we looking at for the division? You help me, and I turn over, oh, I don't know, 20 percent of the protomatter? That seems eminently reasonable, I think. I'd hate for us to get into a scrape so soon after meeting, especially since I have a pretty good idea as to how it would turn out."
Reaching out to Su'ryuu, Sigrun, and the newcomers,
Akumunaga apprises them of the situation.
They are becoming hostile. Prepare to annihilate them. Begin with the gith-queen's eyes - the psions she is using to watch this affair. [OOC - IIRC, from an earlier bardic knowledge check.]
If one of you could blank the area from divination, that would be... ideal.
Akumunaga readies an action (if necessary) to warn his allies as soon as Arion judges them to be committed and before Qu'var can regain control of them. If his ruse works, that is.
Isida: I'm changing my goal a little here. I want to provoke the rank-and-file (everyone except Qu'var, the leader) into attacking us, while ensuring that Quvar himself does not consent to the attack, and is therefore losing control. Arion plans to let his allies trounce most of the githyanki; afterwards he plans to have a talk with Qu'var, from a much stronger position, regarding how the diplomat can save himself and salvage his mission as much as possible.
So. Based on what I know of Qu'var's personality (here's hoping!), I want him to read things like the mispronunciation of Vlaakith's name and the bit of swagger at the end as typical (and therefore inoffensive) diplomatic posturing, while his posse takes it to be blasphemy and an insolent slight on their skills.
Rolls:
Diplomacy 1 (to convince the githyanki to let me get through my speech, and
then attack):
50
Diplomacy 2 (to convince [only] Qu'var that further dialogue is a good idea):
69
Bluff 1 (to mollify Qu'var):
84
Bluff 2 (to incite the others):
84
Bardic Knowledge (to remember as much as possible about Qu'var's personality):
53
Perform (Oratory) (just in case):
59
I've gone ahead and expended my
improvisation to improve those Diplomacies.