Thresher
First Post
Only 24? Its a sunday and Ive been at work since saturday about 32hrs, cept for that hour or 2 I passed out... anyhow
Step 1.
Youre an epic level caster, youre an idiot, tear up the character sheet and roll up a fighter, theyre much easier to live with.
Step 2.
Like me, you may be suffering for an emotional attachment to a character and as much as youre a gimp, youve played it for 11 years.
Step 3.
Got the Epic Spellcasting feat instead of something far more useful like Epic Skill focus: Rope use?
Good.
Step 4.
Turn to page 88 of the ELH down the bottom theres a table:
2-1: Epic Seeds
About 2 dozen or so of them there with a DC next to them.
Step 5.
Right under that table there, in the finest queens american engrish is descriptions of -
Resource Cost
And on the Next page (89)...
Development Time
Xp cost
Thats all you need to know for now.
As an Epic level caster with the epic casting feat, pick one of them there Seeds, you get it for free.
Step 6.
Go up to page 92
Theres your Seed Descriptions which lets you know what you can do with that base core seed.
Step 7.
Go back to page 91, theres all sorts of things you can do to that base seed using tables 2-2 and 2-3, this is for your ad-hoc casting of that seed, which is essentially the nature of Epic Casting as being a spontaneous and free-form way of doing it.
Step 8.
You can throw as many as your Know Religion or Know Arcana allows and its still standard to get it off under combat conditions with a spellcraft roll.
That we havent changed.
Step 9.
Bit bored with that one seed arent you?
Research another seed (or several) using its DC as the research cost is stated underneath.
Want to combine Seeds?
Sure, come up with a resonable effect (yes, this may require you to THINK rather than just read) that those 2 seeds could do and throw them together, working out your DC's on page 91.
I think thats about as simple as I can explain it, its a spontaneous spellcasting system for the Epic Casters that scales as you go up levels. That way you dont end up with a spell you researched at level 22 being utterly useless at level 32 because it bounces off the bad guys.
It still costs a lot of xp
It still costs a lot of money and time
But it is far less crippling to a character or NPC to spend it ONCE and then still have the use of that seed. I would at this point also like to point out that the removal of Arcanes from being able to use the Heal Seed is utterly rediculous considering the clerics dont loose anything, and if you want to be fair you'll let them have access to it or dock clerics of something they dont normally do well like Illusion.
Yeah, sure Im quite aware someone could abuse this, but if youre and honest player with a sensible GM its never a problem. If it is a problem then bring them over to my house and I'll smash their testicles with a hammer so they dont breed.
If I missed anything, my apologies. Post something and I'll get back to you.
regards
Step 1.
Youre an epic level caster, youre an idiot, tear up the character sheet and roll up a fighter, theyre much easier to live with.
Step 2.
Like me, you may be suffering for an emotional attachment to a character and as much as youre a gimp, youve played it for 11 years.
Step 3.
Got the Epic Spellcasting feat instead of something far more useful like Epic Skill focus: Rope use?
Good.
Step 4.
Turn to page 88 of the ELH down the bottom theres a table:
2-1: Epic Seeds
About 2 dozen or so of them there with a DC next to them.
Step 5.
Right under that table there, in the finest queens american engrish is descriptions of -
Resource Cost
And on the Next page (89)...
Development Time
Xp cost
Thats all you need to know for now.
As an Epic level caster with the epic casting feat, pick one of them there Seeds, you get it for free.
Step 6.
Go up to page 92
Theres your Seed Descriptions which lets you know what you can do with that base core seed.
Step 7.
Go back to page 91, theres all sorts of things you can do to that base seed using tables 2-2 and 2-3, this is for your ad-hoc casting of that seed, which is essentially the nature of Epic Casting as being a spontaneous and free-form way of doing it.
Step 8.
You can throw as many as your Know Religion or Know Arcana allows and its still standard to get it off under combat conditions with a spellcraft roll.
That we havent changed.
Step 9.
Bit bored with that one seed arent you?
Research another seed (or several) using its DC as the research cost is stated underneath.
Want to combine Seeds?
Sure, come up with a resonable effect (yes, this may require you to THINK rather than just read) that those 2 seeds could do and throw them together, working out your DC's on page 91.
I think thats about as simple as I can explain it, its a spontaneous spellcasting system for the Epic Casters that scales as you go up levels. That way you dont end up with a spell you researched at level 22 being utterly useless at level 32 because it bounces off the bad guys.
It still costs a lot of xp
It still costs a lot of money and time
But it is far less crippling to a character or NPC to spend it ONCE and then still have the use of that seed. I would at this point also like to point out that the removal of Arcanes from being able to use the Heal Seed is utterly rediculous considering the clerics dont loose anything, and if you want to be fair you'll let them have access to it or dock clerics of something they dont normally do well like Illusion.
Yeah, sure Im quite aware someone could abuse this, but if youre and honest player with a sensible GM its never a problem. If it is a problem then bring them over to my house and I'll smash their testicles with a hammer so they dont breed.
If I missed anything, my apologies. Post something and I'll get back to you.
regards