Trainz
Explorer
Well, we've been playtesting the system I proposed in this thread, and it passed a lot of test.
Test Number 1: It's good enough for PC casters to want to take it without hesitation.
Test Number 2: When giving it to NPC's attacking the PC's, it made the NPC's more lethal, but didn't result in a TPK, which is good.
We have altered it a bit with playtesting, so here is the updated version:
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Epic Spellcasting Feat:
Same prereq's as the one from ELH, with different effect: It allows a caster to shape his spells a number of times per day equal to his ranks in the appropriate Knowledge feat divided by 10 (2 times per day for Knowledge Arcana 23). When this feat is taken, one shape is acquired. This feat can be taken multiple times in order to acquire new DIFFERENT shapes.
These shapes can be applied to a metamagicked spell. They do not increase the spell level.
Shapes:
TIME: The duration of the spell is increased by one factor:
1 round ==> 1 minute
1 minute ==> 1 hour
1 hour ==> 1 day
1 round per level ==> 1 minute per level
1 minute per level ==> 1 hour per level
1 hour per level ==> 1 day per level
A spell with a duration shorter than 1 round or longer than 1 hour per level cannot be shaped with TIME.
SPACE: The area of effect is multiplied by 10. A fireball would explode in a 200 ft radius spread.
LIFE: The amount of hit points cured by a spell (cure and heal spells only) is tripled. A mass heal by a 25th level cleric would cure 750 hit points. If this shape is applied to a raise dead or any resurrection spell, up to one creature per 4 divine caster levels can be brought back to life with a single casting of the spell (a 29th level cleric could resurrect 7 creatures).
ARCANE: The spell's saving throw DC is raised by 7, the caster gains a +7 on his roll to bypass spell resistance, and any dispel checks are made with a +7.
ENERGY: If a spell does damage to creatures by rolling some dice and are part of the Invocation/Evocation schools, the targets saving throws are automatically failed, their spell resistance is automatically bypassed, and any energy resistance or immunity they may have is suppressed for the casting of this single spell.
SHARING: A beneficial spell with a target of personal or creature touched may affect you and one willing creature per caster level within line of sight.
SPEED: You may cast another spell this round. It is not "Quickened", which means that sorcerors can apply metamagic feats to it, even if they already did with a previous spell this same round.
ENTHROPY: As you cast the spell, magical energies unleashed by the casting gives you temporary hit points equal to your caster level multiplied by 20. These hit points disappear at a rate of 10 per round, and are diminished by any attacks damaging you.
A spell can be modified by more than one shape, but each shape counts as a use.
Test Number 1: It's good enough for PC casters to want to take it without hesitation.
Test Number 2: When giving it to NPC's attacking the PC's, it made the NPC's more lethal, but didn't result in a TPK, which is good.
We have altered it a bit with playtesting, so here is the updated version:
====================================
Epic Spellcasting Feat:
Same prereq's as the one from ELH, with different effect: It allows a caster to shape his spells a number of times per day equal to his ranks in the appropriate Knowledge feat divided by 10 (2 times per day for Knowledge Arcana 23). When this feat is taken, one shape is acquired. This feat can be taken multiple times in order to acquire new DIFFERENT shapes.
These shapes can be applied to a metamagicked spell. They do not increase the spell level.
Shapes:
TIME: The duration of the spell is increased by one factor:
1 round ==> 1 minute
1 minute ==> 1 hour
1 hour ==> 1 day
1 round per level ==> 1 minute per level
1 minute per level ==> 1 hour per level
1 hour per level ==> 1 day per level
A spell with a duration shorter than 1 round or longer than 1 hour per level cannot be shaped with TIME.
SPACE: The area of effect is multiplied by 10. A fireball would explode in a 200 ft radius spread.
LIFE: The amount of hit points cured by a spell (cure and heal spells only) is tripled. A mass heal by a 25th level cleric would cure 750 hit points. If this shape is applied to a raise dead or any resurrection spell, up to one creature per 4 divine caster levels can be brought back to life with a single casting of the spell (a 29th level cleric could resurrect 7 creatures).
ARCANE: The spell's saving throw DC is raised by 7, the caster gains a +7 on his roll to bypass spell resistance, and any dispel checks are made with a +7.
ENERGY: If a spell does damage to creatures by rolling some dice and are part of the Invocation/Evocation schools, the targets saving throws are automatically failed, their spell resistance is automatically bypassed, and any energy resistance or immunity they may have is suppressed for the casting of this single spell.
SHARING: A beneficial spell with a target of personal or creature touched may affect you and one willing creature per caster level within line of sight.
SPEED: You may cast another spell this round. It is not "Quickened", which means that sorcerors can apply metamagic feats to it, even if they already did with a previous spell this same round.
ENTHROPY: As you cast the spell, magical energies unleashed by the casting gives you temporary hit points equal to your caster level multiplied by 20. These hit points disappear at a rate of 10 per round, and are diminished by any attacks damaging you.
A spell can be modified by more than one shape, but each shape counts as a use.
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