Sepulchrave II
Legend
Baseline spell without Arcane Accoutrements feat. A little weak, I feel.
Call to Arms
Transmutation
Spellcraft: 38 ranks
Components: V, S, P
Casting Time: 10 minutes
Range: 75 ft.
Targets: Allies within 75 ft.
Duration: 20 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Development
50 days; 50,000 gp; 2000 XP
Seeds: [Augment]
Factors: Mass effect at close range (+20), 6 extra free factors (+6)
Mitigating Factors: Increased casting time (-6), power components (-6)
You words lend great strength and focus to those nearby. All friendly creatures within 75 ft. of you when you cast call to arms enjoy the following benefits while it is in effect:
Power Component: A clarion of exquisitely wrought gold. It sounds once, and vanishes as you complete the spell. Value 36,000 gp.
Call to Arms
Transmutation
Spellcraft: 38 ranks
Components: V, S, P
Casting Time: 10 minutes
Range: 75 ft.
Targets: Allies within 75 ft.
Duration: 20 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Development
50 days; 50,000 gp; 2000 XP
Seeds: [Augment]
Factors: Mass effect at close range (+20), 6 extra free factors (+6)
Mitigating Factors: Increased casting time (-6), power components (-6)
You words lend great strength and focus to those nearby. All friendly creatures within 75 ft. of you when you cast call to arms enjoy the following benefits while it is in effect:
- A +6 enhancement bonus to Strength, Dexterity and Constitution
- A +4 morale bonus to attack rolls
- A +5 resistance bonus to Saving Throws
- A +5 enhancement bonus to natural armor
- Spell Resistance 24
Power Component: A clarion of exquisitely wrought gold. It sounds once, and vanishes as you complete the spell. Value 36,000 gp.