I may have mentioned elsewhere (if you read it) that I couldn't start threads. Turns out the computer I was on disliked java, html, and all other scripts because it is nearly antique and uses a lousy browser. Unfortunately it hates all others browsers and updates in general with equal fervor, and so I'm not even gonna try fixing it. Now, my vague observations about epic stuff.
1) The undead. No con. Normally 1d12 hit points a level/dice make up for that, at least partially, but in epic levels with epic con-boosting gear they simply lose tons of HP. Makes undead kind of sad when they are half as durable as their bleeding counterparts. As far as I can tell there's no way to fix this, either.
2) Paladins. Lay on Hands. Becomes very powerful at later levels, but only in proportion to HP, which wouldn't be much of a problem except for two things- one, as mentioned above, undead don't gain hp faster during epic levels. A 40th level paladin versus a 50th level vampire lord ends in a use of a true strike item and a tap on the head. Not so grand. Two, paladins previously had high healing capacity for their level, but not unheard of. This continues to be true in epic levels (heal seed more than keeps up with Lay on Hands), unless you remember that said healing doubles as damage versus undead. You can do hundreds of mostly unblockable, saveless damage on one melee touch attack and not lose the attack if you miss, which just doesn't happen otherwise. Worse, Lay on Hands is one of a paladin's most useful abilities and there seems to be no real way to tone it down without crippling it outright.
3) Not really epic, but a blackguard is an evil paladin with poison use, sneak attack, and hide instead of lay on hands that requires you take take prereqs. (seeing a theme?) I remember Dragon had some sort-of blackguard prestige classes that weren't just weaker paladins, but can't remember for my life which issue this was or if they were actually useful, since I wasn't trying to make a blackguard villain at the time and so didn't care. Any help here (or homebrew variants?)
There. And now it will, through the magic of working browsers, be posted. Joy of joys.
1) The undead. No con. Normally 1d12 hit points a level/dice make up for that, at least partially, but in epic levels with epic con-boosting gear they simply lose tons of HP. Makes undead kind of sad when they are half as durable as their bleeding counterparts. As far as I can tell there's no way to fix this, either.
2) Paladins. Lay on Hands. Becomes very powerful at later levels, but only in proportion to HP, which wouldn't be much of a problem except for two things- one, as mentioned above, undead don't gain hp faster during epic levels. A 40th level paladin versus a 50th level vampire lord ends in a use of a true strike item and a tap on the head. Not so grand. Two, paladins previously had high healing capacity for their level, but not unheard of. This continues to be true in epic levels (heal seed more than keeps up with Lay on Hands), unless you remember that said healing doubles as damage versus undead. You can do hundreds of mostly unblockable, saveless damage on one melee touch attack and not lose the attack if you miss, which just doesn't happen otherwise. Worse, Lay on Hands is one of a paladin's most useful abilities and there seems to be no real way to tone it down without crippling it outright.
3) Not really epic, but a blackguard is an evil paladin with poison use, sneak attack, and hide instead of lay on hands that requires you take take prereqs. (seeing a theme?) I remember Dragon had some sort-of blackguard prestige classes that weren't just weaker paladins, but can't remember for my life which issue this was or if they were actually useful, since I wasn't trying to make a blackguard villain at the time and so didn't care. Any help here (or homebrew variants?)
There. And now it will, through the magic of working browsers, be posted. Joy of joys.
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