Epic Stuff

Glutted

First Post
I may have mentioned elsewhere (if you read it) that I couldn't start threads. Turns out the computer I was on disliked java, html, and all other scripts because it is nearly antique and uses a lousy browser. Unfortunately it hates all others browsers and updates in general with equal fervor, and so I'm not even gonna try fixing it. Now, my vague observations about epic stuff.

1) The undead. No con. Normally 1d12 hit points a level/dice make up for that, at least partially, but in epic levels with epic con-boosting gear they simply lose tons of HP. Makes undead kind of sad when they are half as durable as their bleeding counterparts. As far as I can tell there's no way to fix this, either.

2) Paladins. Lay on Hands. Becomes very powerful at later levels, but only in proportion to HP, which wouldn't be much of a problem except for two things- one, as mentioned above, undead don't gain hp faster during epic levels. A 40th level paladin versus a 50th level vampire lord ends in a use of a true strike item and a tap on the head. Not so grand. Two, paladins previously had high healing capacity for their level, but not unheard of. This continues to be true in epic levels (heal seed more than keeps up with Lay on Hands), unless you remember that said healing doubles as damage versus undead. You can do hundreds of mostly unblockable, saveless damage on one melee touch attack and not lose the attack if you miss, which just doesn't happen otherwise. Worse, Lay on Hands is one of a paladin's most useful abilities and there seems to be no real way to tone it down without crippling it outright.

3) Not really epic, but a blackguard is an evil paladin with poison use, sneak attack, and hide instead of lay on hands that requires you take take prereqs. (seeing a theme?) I remember Dragon had some sort-of blackguard prestige classes that weren't just weaker paladins, but can't remember for my life which issue this was or if they were actually useful, since I wasn't trying to make a blackguard villain at the time and so didn't care. Any help here (or homebrew variants?)

There. And now it will, through the magic of working browsers, be posted. Joy of joys.
 
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1) Give them strenght items or dex items... instead of con items (easy:P)

2) Healing just damages undead, not double damage... likewise the Clerics inflict wounds just deal the listed damage to normal beings, and heal the same to undead..
 



Glutted said:
1) The undead. No con. Normally 1d12 hit points a level/dice make up for that, at least partially, but in epic levels with epic con-boosting gear they simply lose tons of HP. Makes undead kind of sad when they are half as durable as their bleeding counterparts. As far as I can tell there's no way to fix this, either.

IIRC, there is an feat or ability in the book of bad latin which allows undead to use there Cha modifier for hp.


Goolpsy said:
2) Healing just damages undead, not double damage... likewise the Clerics inflict wounds just deal the listed damage to normal beings, and heal the same to undead..

He said 'doubles as damage', not 'does double damage'. Which is does.


glass.
 

glass said:
IIRC, there is an feat or ability in the book of bad latin which allows undead to use there Cha modifier for hp.

Hey, bashing that poor book for its bad latin, but using bad english yourself (an feat instead of a feat). :p

They wriggled themselves out of Libris Mortis. What's your excuse ;)
 

glass said:
He said 'doubles as damage', not 'does double damage'. Which is does.

doubles as damage?? ok i see that's what be wrote, but..

On normal english its about the same, jsut 2 ways of putting it...

'does double damage' = 2x damage
'doubles as damage' = the specific amount is doubled when used as Damage

Which is more or less the same

And No, healing doesn't Deal double damage, neither do they double the amount when used against undeads...
 

Goolpsy said:
On normal english its about the same, jsut 2 ways of putting it...

'does double damage' = 2x damage
'doubles as damage' = the specific amount is doubled when used as Damage

No, it isn't the same thing at all.

I have a blender, which doubles as a juicer.

I have a source of healing, which doubles as a source of damage.
 

The lovely english language, i hope you do know that i was corret in everything i wrote right?

But i do see (now) there is several meanings of a particular sentence...

well to answer that question then

The blackguards ability (reversed edition of ''lay on hands'')
Is stronger than lay on hands in several ways, lay on hands only damage undead, The blackguards damage EVERYTHING but undead.
 

Blackguard is a prestiege class. By level 25 you'll only have 15 levels of it. That's a lot less damage.

Now, a Paladin of Tyranny, on the other hand...

Heh. If only I can take Blackguard on top of Evil Paladin, that'd rock.
 

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