Trainz
Explorer
OK... here's my and Cheiromancer's Epic Template. Please evaluate and give feedback.
I have based myself on the Paragon template in the Epic Level Handbook, to create a not quite Paragonish template, that can be applied on any critter with no calculations whatsoever. Straight out of the book. This will, hopefully, make epic adventuring easier on the DM, and more fun for the players. Note that this is the revised version that has been updated through this thread:
Epic Template:
Hit Points: Double hit points and add 100.
Initiative: increase by +10 (+5 dex, +5 insight)
Speed: Double all movement rates
AC: increase by +15 (+5 dex, +5 insight, +5 natural armor)
Base attack: increase attacks and damage by +15 (+5 strength, +10 luck)
Full attack: increase attacks and damage by +15 (+5 strength, +10 luck)
(1/2 strength bonus for off-hand attacks, 1 1/2 bonus for two-handed attacks)
Special attacks: +10 insight bonus on special attacks saving throw, special attacks do double damage.
Special qualities: Base creature plus DR 5/epic, spell resistance equals base creature CR plus 15 or use base creature +10 (whichever is greater), fast healing 5, elemental resistance 5 (all elements).
Spell-like abilities: +10 epic bonus to caster level, add +10 to Saving Throw DC’s (+5 insight, +5 due to higher ability scores). Creature gains greater dispel magic, fly and see invisibility at will. Creatures without a caster level use their hit dice +10.
Saves: Add 10 to all saves (+5 insight, +5 from ability modifiers)
Abilities: Add 10 to all ability scores. (Don't recalculate other values that are based on ability scores).
Skills: +10 to all skills (+5 insight, +5 due to ability modifiers)
Feats: Creature gains three of the following (some may be taken more than once- see feat descriptions): Automatic Quicken Spell, Automatic Quicken Spell-like Ability, Cleave, Combat Reflexes, Dire Charge, Great Cleave, Mobility, Power Attack.
Challenge Rating: Base creature +10
Note regarding special qualities: If a creature already has Damage Resistance, add epic to what is needed to overcome it, but do not otherwise change it. If they have fast healing, increase its value by 5. If they have energy resistance, increase the resistance by 5.
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I have based myself on the Paragon template in the Epic Level Handbook, to create a not quite Paragonish template, that can be applied on any critter with no calculations whatsoever. Straight out of the book. This will, hopefully, make epic adventuring easier on the DM, and more fun for the players. Note that this is the revised version that has been updated through this thread:
Epic Template:
Hit Points: Double hit points and add 100.
Initiative: increase by +10 (+5 dex, +5 insight)
Speed: Double all movement rates
AC: increase by +15 (+5 dex, +5 insight, +5 natural armor)
Base attack: increase attacks and damage by +15 (+5 strength, +10 luck)
Full attack: increase attacks and damage by +15 (+5 strength, +10 luck)
(1/2 strength bonus for off-hand attacks, 1 1/2 bonus for two-handed attacks)
Special attacks: +10 insight bonus on special attacks saving throw, special attacks do double damage.
Special qualities: Base creature plus DR 5/epic, spell resistance equals base creature CR plus 15 or use base creature +10 (whichever is greater), fast healing 5, elemental resistance 5 (all elements).
Spell-like abilities: +10 epic bonus to caster level, add +10 to Saving Throw DC’s (+5 insight, +5 due to higher ability scores). Creature gains greater dispel magic, fly and see invisibility at will. Creatures without a caster level use their hit dice +10.
Saves: Add 10 to all saves (+5 insight, +5 from ability modifiers)
Abilities: Add 10 to all ability scores. (Don't recalculate other values that are based on ability scores).
Skills: +10 to all skills (+5 insight, +5 due to ability modifiers)
Feats: Creature gains three of the following (some may be taken more than once- see feat descriptions): Automatic Quicken Spell, Automatic Quicken Spell-like Ability, Cleave, Combat Reflexes, Dire Charge, Great Cleave, Mobility, Power Attack.
Challenge Rating: Base creature +10
Note regarding special qualities: If a creature already has Damage Resistance, add epic to what is needed to overcome it, but do not otherwise change it. If they have fast healing, increase its value by 5. If they have energy resistance, increase the resistance by 5.
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