Epic Template (Revised)

I notice some refinements!

Type is epic outsider (or epic construct). Nice touch.

Adding the MM hit points (plus 100) as a bonus. It is much easier (and therefore better) to say the epic shnee has 14d8 + 112 + 275 hit points than the cumbersome (14d8x2)+328 way that the last few entries had.

I like it that you don't list spells if they are redundant- since the shnee can fly and has true sight, no need to include fly and detect invisibility.

And summoning 10 times as many creatures instead of an epic version- also good. Otherwise you have to think there are epic dretches out there (for epic vrocks to summon), which just seems wrong.

Two points- the template suggests a SR of base CR+20 for creatures who don't have Spell Resistance, or base SR+10 for creatures that do. Did you notice that for the shnee 20+base CR is better than base SR+10? That's kind of weird.

I would suggest, therefore, that the template give a SR of base CR+15 to creatures without spell resistance. That pretty much guarantees that it is better for a creature to have its own SR increased by 10 rather than pretend it didn't have any SR at all.

I would also suggest that skills be increased only by +10. It is easier to add 10 to a number than to add 15, and the skills seem plenty high enough already.

p.s. I also like the format of saying epic-good instead of epic and good.
 
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Cheiromancer said:
I notice some refinements!
Indeed.

Type is epic outsider (or epic construct). Nice touch.
Thanks.

Adding the MM hit points (plus 100) as a bonus. It is much easier (and therefore better) to say the epic shnee has 14d8 + 112 + 275 hit points than the cumbersome (14d8x2)+328 way that the last few entries had.
I didn't think about it, it just seemed more logical.

I like it that you don't list spells if they are redundant- since the shnee can fly and has true sight, no need to include fly and detect invisibility.
I was about to put them in, when I thought "wait a minute..." and noticed it was already there...

And summoning 10 times as many creatures instead of an epic version- also good. Otherwise you have to think there are epic dretches out there (for epic vrocks to summon), which just seems wrong.
Yeah... it was more a practical option. You would then need to create the epic versions of the summoned critters. You usually don't prepare summons in advance, and I want to keep the game going.

Two points- the template suggests a SR of base CR+20 for creatures who don't have Spell Resistance, or base SR+10 for creatures that do. Did you notice that for the shnee 20+base CR is better than base SR+10? That's kind of weird. I would suggest, therefore, that the template give a SR of base CR+15 to creatures without spell resistance. That pretty much guarantees that it is better for a creature to have its own SR increased by 10 rather than pretend it didn't have any SR at all.
Done. I didn't notice that. Good catch.

I would also suggest that skills be increased only by +10. It is easier to add 10 to a number than to add 15, and the skills seem plenty high enough already.
That's what I figured too, but I went with the +15 anyways. It's fixed now.

p.s. I also like the format of saying epic-good instead of epic and good.
Once again your input was quite helpful.

Thanks !
 

So to update, here is the revised template:

Epic Template:

Hit Points: Double hit points and add 100.
Initiative: increase by +10 (+5 dex, +5 insight)
Speed: Double all movement rates
AC: increase by +15 (+5 dex, +5 insight, +5 natural armor)
Base attack: increase attacks and damage by +15 (+5 strength, +10 luck)
Full attack: increase attacks and damage by +15 (+5 strength, +10 luck)
(1/2 strength bonus for off-hand attacks, 1 1/2 bonus for two-handed attacks)
Special attacks: +10 insight bonus on special attacks saving throw, special attacks do double damage.
Special qualities: Base creature plus DR 5/epic, spell resistance equals base creature CR plus 15 or use base creature +10 (whichever is greater), fast healing 5, elemental resistance 5 (all elements).
Spell-like abilities: +10 epic bonus to caster level, add +10 to Saving Throw DC’s (+5 insight, +5 due to higher ability scores). Creature gains greater dispel magic, fly and see invisibility at will. Creatures without a caster level use their hit dice +10.
Saves: Add 10 to all saves (+5 insight, +5 from ability modifiers)
Abilities: Add 10 to all ability scores. (Don't recalculate other values that are based on ability scores).
Skills: +10 to all skills (+5 insight, +5 due to ability modifiers)
Feats: Creature gains three of the following (some may be taken more than once- see feat descriptions): Automatic Quicken Spell, Automatic Quicken Spell-like Ability, Cleave, Combat Reflexes, Dire Charge, Great Cleave, Mobility, Power Attack.
Challenge Rating: Base creature +10

Note regarding special qualities: If a creature already has Damage Resistance, add epic to what is needed to overcome it, but do not otherwise change it. If they have fast healing, increase its value by 5. If they have energy resistance, increase the resistance by 5.
 





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