Cheiromancer
Adventurer
I notice some refinements!
Type is epic outsider (or epic construct). Nice touch.
Adding the MM hit points (plus 100) as a bonus. It is much easier (and therefore better) to say the epic shnee has 14d8 + 112 + 275 hit points than the cumbersome (14d8x2)+328 way that the last few entries had.
I like it that you don't list spells if they are redundant- since the shnee can fly and has true sight, no need to include fly and detect invisibility.
And summoning 10 times as many creatures instead of an epic version- also good. Otherwise you have to think there are epic dretches out there (for epic vrocks to summon), which just seems wrong.
Two points- the template suggests a SR of base CR+20 for creatures who don't have Spell Resistance, or base SR+10 for creatures that do. Did you notice that for the shnee 20+base CR is better than base SR+10? That's kind of weird.
I would suggest, therefore, that the template give a SR of base CR+15 to creatures without spell resistance. That pretty much guarantees that it is better for a creature to have its own SR increased by 10 rather than pretend it didn't have any SR at all.
I would also suggest that skills be increased only by +10. It is easier to add 10 to a number than to add 15, and the skills seem plenty high enough already.
p.s. I also like the format of saying epic-good instead of epic and good.
Type is epic outsider (or epic construct). Nice touch.
Adding the MM hit points (plus 100) as a bonus. It is much easier (and therefore better) to say the epic shnee has 14d8 + 112 + 275 hit points than the cumbersome (14d8x2)+328 way that the last few entries had.
I like it that you don't list spells if they are redundant- since the shnee can fly and has true sight, no need to include fly and detect invisibility.
And summoning 10 times as many creatures instead of an epic version- also good. Otherwise you have to think there are epic dretches out there (for epic vrocks to summon), which just seems wrong.
Two points- the template suggests a SR of base CR+20 for creatures who don't have Spell Resistance, or base SR+10 for creatures that do. Did you notice that for the shnee 20+base CR is better than base SR+10? That's kind of weird.
I would suggest, therefore, that the template give a SR of base CR+15 to creatures without spell resistance. That pretty much guarantees that it is better for a creature to have its own SR increased by 10 rather than pretend it didn't have any SR at all.
I would also suggest that skills be increased only by +10. It is easier to add 10 to a number than to add 15, and the skills seem plenty high enough already.
p.s. I also like the format of saying epic-good instead of epic and good.
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