Epic - Wish

ashockney

First Post
Epic: Altering Wish/Limited Wish/Miracle

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Has anyone run an epic campaign and had a problem with these spells? I HATE xp loss spells. Here's what I'd like to propose, what do you think?

Limited Wish/Wish/Miracle - Remove the XP requirement to cast the spell. Remove the ability to wish for something "substantial" or a "magical power/item". Remove the ability to increase ability scores (if you want to do this...you'll have to find the books). Remove the ability to wish for a "contingent" effect. Remove the ability to transport unwilling creatures. Remove the ability to affect time in any way. Remove the ability to wish for "greater effects". With these changes, this is what wish would look like:

• Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.
• Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you.
• Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s of a prohibited school.
• Duplicate any other spell of 5th level or lower even if it’s of a prohibited school.
• Undo the harmful effects of many other spells, such as geas/quest or insanity.
• Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. A wish can never restore the level or Constitution loss from being raised from the dead.
• Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.
• Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions.
Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells).
Material Component: When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.
 

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Without the XP costs, Limited Wish and Wish are way too powerful in the hands of sorcerers, whose primary weakness is supposed to be a lack of flexibility. Miracle has the same rpoblem if any of the various spontaneous divine casters are available in the campaign.

If the game has no sorcerers, it might not be a bad change to make.
 

This should probably be in the House Rules forum, but anyway :).

At a glance, I have to agree with James McMurray about it.

It does make spontaneous (or other limited spell knowledge) spellcasters a bit more powerful on their relative scale.

Also, if you're having trouble with XP Burn spells, I'm assuming you're either opting out of Epic Spell Seeds or changing them as well?

If anything, if you're looking for a guideline, look at 3.0 Miracle and see what it can do without an xp cost, and go from there, but of course, I still feel that the 3.0 Miracle was a bit too powerful relative to Wish for exactly that reason.

Alternatively, introduce an material component costing roughly 5*xp cost (or 25 depending on your mood). So that it matches the xp cost difference for NPC spellcasters.
 


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