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EQ RPG: It's Your World Now...

Scenerio 1: They manage to get the EQ audience into table top gaming and buying their books to play. They end up with a larger player base than even DnD has.

Scenerio 2: The EQ audience is lukewarm to table top gaming but d20 fans see it as an excellent book to add to their collections and it turns a pretty penny for them anyway.

Scenerio 3: Both situations come to pass and WW/SSS gains enough clout to actually drive the d20 path of development/fan acceptance rather than following WotC's lead like everybody in d20 does now.

Does anyone doubt that it'll be scenario 2? That's why I think they should have gone the d20 campaign setting route instead.

I'll just have to wait and see how friendly to d20 things like the monster book will be.
 

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The main reason I see for going OGL and not d20 on the Players book is that EQ players won't be put off by having to buy the D&D PHB before they can play. IE: They are free to include experience rules and how to create a character (They could also introduce more attribute like the MMORPG but I doubt they will do it).

There is no reason why the monster book can't be D20 License since it doesn't need any information that is blocked by using the license, its pretty much the same for the GM's book as you make sure you already include the experience rules in the PHB.

That way you get the benifits of the D20 License with none of the drawbacks.
 

kenjib said:
Say, did anyone play on Luclin? I was Mumsley Thunderfoot - fairly notorious for a bit if I might be so bold as to say so.

I did. I played Kered the Druid to level 46 for two years on Luclin. This is (for the non-EQers) a rather poor rate of level advancement. I should have been at least 54 (exp required to level skyrockets from level 50-60). What can I say? I can't play a game for 48 hours straight. I gave the character to a friend when I was done. He had a level 59 Shadowknight (who was started -after- my druid). My one claim of pride in that game is that he called me up and said, "How in the world did you get to a high level with such awful equipment? You should have been stuck at 30!"

Which brings me to a point: I think the game will definately go up to level 60. Even though a level 60 EQ character is about the same as a level 20-21 D&D character. The EQers are going to want to mimic the adventures they had in the on-line version and going to Blackburrow at level 2 is going to "break fiction" for them.
 

kenjib said:
Say, did anyone play on Luclin? I was Mumsley Thunderfoot - fairly notorious for a bit if I might be so bold as to say so...



Mumsley! -- I met you once in-game, but my character, Deodand, was quite a bit lower level than you then (more than a year ago). I got tired of the grind about that time and only recently reactivated my account: Deodand is now a 42nd level DE Shadowknight, with rather pathetic gear. As others have mentioned this is an extremely high magic setting, and players tend to love or hate the acquisitive, consumer culture.

Luclin seems very crowded these days -- at least judging from the Dreadlands and EC.
 


Piratecat said:
[Hijack] Farganger! Welcome back! [/hijack]

My character is a Talking Pony shiv-knight who has finally made 35th level.

EDIT: Oh, this isn't Progress Quest. My bad! :D

Thanks, Piratecat! I have been lurking about, and reading about the various Boston get-togethers with interest.

I really need to download the Progressquest thing when I am home. Sounds fun!
 

Piratecat said:
[Hijack] Farganger! Welcome back! [/hijack]

My character is a Talking Pony shiv-knight who has finally made 35th level.

EDIT: Oh, this isn't Progress Quest. My bad! :D

Eh! My Will o' the Wisp Ur-Paladin reached 46th lvl. before I finally got fed up of all that powergaming and quit.
 


TeaBee said:
I think I read, mentioned in another thread, that none of the books are going to be d20 now.

Well they've lost my money...


Do you mean non-d20 or not open under the OGL?

If you mean non-d20, I would probably agree, as d20 is my preferred system at the moment.

If you mean non-OGL, why does it matter? I'm not looking to pick a fight about this. I just don't understand why OGL content really matters that much to the end-user. You can still do whatever you like with it at home, you just can't republish or change any of it.
 

An additional thought...

They could be using the d20 system, but not the logo and d20 logo license. If I'm correct, that means they basically get to use D&D rules, but include their own character creation and experience rules. That's something you can't do if you use the OGL and d20 logo.
 

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