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EQ RPG: It's Your World Now...

If this answers any questions...

Ryan Dancey's first reaction on the OGF mailing list was "Congratulations!"

Here's how I would do things if I were in charge of this...

I'd make the core Everquest RPG book without the d20 logo so I could include character creation rules. Then I'd create D20 and Everquest branded supplements. People will then see the supplements with the D20 logo and the Everquest logo, then see the Everquest RPG and make the connection.

Even better, I'd make sure I started a thread about it on the biggest D&D/D20 forum in the universe! Heck, *I* can say Everquest is a d20 game. It's only WW and SSS who can't say that. :)
 

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I think this is a good thing. I always liked the EQ world, I just got incredibly tired of various problems with the MMORG format (camping, the need to dedicate your life to playing if you were going to progress, lag, etc.). Wonder how they will address multiclassing, since EQ doesn't have it but it is a pretty big part of 3E. Hmmm...
 

El_Gringo said:

And almost all of them will talk about their "mad skillz" and how much their 34th level character roxxors.

To borrow a phrase, "Everyone must learn to crawl before they can run." :)
 

First of all: Keep in mind that since 1999, there are a VERY disenfranchised group of people out there that QUIT playing Everquest because of the "hack-kill-heal-repeat" scene that Everquest the CRPG has settled into as its standard of play.

Everquest has a HUGE potential for in-depth play, a detailed world history, and much background info. Norrath has the same qualities that make Forgotten Realms so popular. A P&P game could really make the difference to draw back in the players who are "hack & slash-fried." BY the same token, sufficient advice rules on turning a hack & slash only game into something more in-depth and non-repetitive could draw in a huge portion (say 25% - 40%) of the current Everquest players. It won't draw the majority, because most EQ players (A) don't have a normal game group and use EQ for socialization, or (B) are Computer-game fans only. even 25% of 400,000 players would be an astounding success.

Second: As for fears of compatibility, remember that Everquest is based on D&D loosely to begin with (the spells, stats, hit points, etc. are an obvious point). Even if some D&D players found much stuff to crib from them, it ends up being a better game in the end. Also, BECAUSE it is open game content, WotC can turn RIGHT back around and take the EQ game ideas that work the best, and add them to D&D! It is the evolutionary process that Ryan D. spoke of beginning to come to fruition. Why do you think he WANTS more companies to use the OGL, and not invent their own License? Because in the end, D&D prospers, and WotC gets the chance to compete like everyone else. Remember: ALL open game content is fair game for all publishers, including D&D. It's still a good deal for Independent Publishers, even though WotC holds an edge (The non-OGL products that they can release with the D&D logo). So if the mechanics from the spells, feats, etc. from the EQ RPG become the most popular thing since sliced bread, you can bet that the D&D game will have them too.

I don't worry that EQ the RPG will siphon off D&D players any more than I worry that Kingdoms of Kalamar will, or Freeport.
 

Eric - the quote from Ryan D - how much of it was Ryan's, and how much was yours? (The whole "If I ran the show" part is my specific question.)
 

"they aren't going to do something risky like try to sneak a non-liscenced product into the market?"

Nothing sneaky about it. And it isnt an unlicensed product. It is an OGL only product. It is a manner in which the license was designed to be used. Review the licenses before you say something is sneaky ;)

The OGL does not require the use of the d20 license. There are a number of OGL only products in the works. I think Earth1066 for example is OGL only. OGL only works have been the talk of the Open Gaming Foundation list for a long time. The reason for doing an OGL only work is that you can include character creation, d20 you cant.

Previously I have asked "why in the world would you do OGL without d20" because there is little reason IMHO to not tap the d20 logo marketing advantage. Having a property like EQ, however, proivdes such a reason.

Clark
 

I do believe that I misrepresented you in my last post. My most sincere apologies Clark. I should know better than to paraphrase people.

Henry,

Speaking as one of those disenfranchised former EQ players, the thought of going back into that world, in any medium, is not at all enticing. I suspect that this will not be a successful target market and that current players will be more receptive, but I could, of course, be entirely wrong.
 

Kenjib-

You didnt misrepresent me. For a long time I was very anti-OGL only products--though mostly for a business and marketing reason. They didnt make sense to me. If you were making a D&D based product (which you would be if it was OGL only, for the most part) why in the world would you not want to use the d20 logo and tap that market presence? Particularly when you could just do character creation under the OGL as a free download on your web site. Getting an IP like EQ would be a reason that there would be no need to tap the d20 marketing power--since you were tapping the EQ logo instead.

I did make statements about OGL only products saying I was unsure about them before Ryan chimed in and said that he was surprised there werent more OGL only products. Once he said that, I was a bit less worried about an OGL only product being percieved as doing an "end around" the license. Which is why I dropped a ;) in my earlier response.

The licenses are clearly written to allow OGL only products. I know others will disagree, but I think EQ or another similar high-profile, identifiable property, would be about the only reason to do a OGL only product. Dont tell Faust, since he is hard at work on Earth1066. :)

Clark
 

kenjib said:
Speaking as one of those disenfranchised former EQ players, the thought of going back into that world, in any medium, is not at all enticing. I suspect that this will not be a successful target market and that current players will be more receptive, but I could, of course, be entirely wrong.

Here is where I have to disagree with you - but it DOES, of course, depend on the focus and direction of the game rules.

I cannot speak for WotC (though I would kill a Celestial just to have Ryan drop into this thread to tell us this information), but my impression was that the Diablo II 3E conversions did not sell well as a product. You JUST CAN'T convert the experience of a Computer game to an RPG "verbatim" and have it be popular. The true "gamists" who liked the game are going to ask why go to the slower experience of Pen and Paper to accomplish the same thing as what is being played with friends over a LAN connection. Furthermore, the sheer volume of hack and slash in such a paper product is going to alienate most RPG'ers.

By the same token, you have Everquest. As silly as it sounds, Everquest just isn't the same experience to the die-hard gamers without the SoW beggars, the little bazaars going on for cash right outside the cities, the camping of favorite monster spots, and the mass battles. Some of this (the Player bazaars outside the city in particular) would be really cool to implement in a Paper RPG, but most of it is either too unwieldy or cannot be duplicated expediently in a non-computer environment. I bought one Diablo II product from WotC, thumbed through the rest at a gaming store, and had NO interest in playing it. Why not just have a LAN party, which costs about $20 per machine with those little $100 starting kits, and everyone gets to be a PC?

Kenjib, I, too, am one of those former EQ players, having quit as an 11th level character, with enough fights under my belt to be an 18th level D&D character, and just got tired of hugging cities, fighting a hideously power creature, and then returning with my load of rusty daggers I won to get better equipment.

Everquest had the promise of an amazing backstory - I certainly would love to play in Norrath. Just the fact of having half the world dominated by evil races, and being able to play each one, and the interaction between races, is a great hook to base a compaign on, as well as some of the real enigmas present in the game.

The ultimate Pen and Paper EQ game would involve enough stuff to establish a full campaign, but also have a quick-play section with simplified rules for fast, mass combats. I myself would enjoy the game, both for setting, and for new skills anf feats and classes to strip-mine for info.
 

Henry said:
Eric - the quote from Ryan D - how much of it was Ryan's, and how much was yours? (The whole "If I ran the show" part is my specific question.)

Just the word "congratulations" was his.

The rest was my madcap scheme.
 

Into the Woods

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