There's no mention of the actual mechanics, and only a vague reference to "compatibility". However, my bet is they'll do a Mana Point system for this game. Which is fine by me, as long as I can still convert the spells to slot-based without too much trouble if I want to.
The spell catalog and monster manual alone makes this an interesting product from a D&D perspective.
I hope they rescale the level scheme to be compatible with d20, as EQ's leveling mechanics are one of its design flaws. Plus, as far as I am concerned, a 20th level D&D character is more powerfull individually than a similar 60th level EQ character. On the whole, anyway.
A best-of-both worlds design approach could introduce some very tasty crunchy bits, campaign world aside.
The spell catalog and monster manual alone makes this an interesting product from a D&D perspective.
I hope they rescale the level scheme to be compatible with d20, as EQ's leveling mechanics are one of its design flaws. Plus, as far as I am concerned, a 20th level D&D character is more powerfull individually than a similar 60th level EQ character. On the whole, anyway.
A best-of-both worlds design approach could introduce some very tasty crunchy bits, campaign world aside.