D&D 5E Errata for MM & DMG?

True. That has nothing to do with the otyugh's tentacle slam attack, though, since it gives a variety of chances to either not be affected by it or recover from its effect once it is in place.
How does one recover from its affect once it is in place, other than if the Otyugh chooses not to continue the effect. They only way to end the stunned effect is to make a STR save, which automatically fails if you are stunned?
 

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How does one recover from its affect once it is in place, other than if the Otyugh chooses not to continue the effect. They only way to end the stunned effect is to make a STR save, which automatically fails if you are stunned?
First, I'll note that I said "not be affected by it or recover," so even if you find what else I am about to say to not be sufficient recovery potential, I've still outlined that it's not a "you are stun-locked and couldn't have possibly had another outcome" situation.

All it takes to recover from the tentacle slam is for one of your allies to push the otyugh, or you because that is likely easier, out of the otyugh's reach. Doing that ends the grapple, and not being in the grapple means you aren't a valid target for the tentacle slam attack, so you'll no longer be stunned as soon as the otyugh's next turn ends - even if it takes that turn getting you back into a grapple.
 

either you or it moved so that you are no longer in it's reach and thus no longer grappled by anyone/anything else around.
Possibly only a tangent to the topic at hand, but... where does it say this?

Specifically, what rules do you base your assertion "a grapple can be negated by a simple push" on?

Thanks,
Zapp
 

Possibly only a tangent to the topic at hand, but... where does it say this?

Specifically, what rules do you base your assertion "a grapple can be negated by a simple push" on?

Thanks,
Zapp

pg. 290
The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
 


How does one recover from its affect once it is in place, other than if the Otyugh chooses not to continue the effect. They only way to end the stunned effect is to make a STR save, which automatically fails if you are stunned?

According to the errata, this was resolved by changing the save to be Constitution.
 

Yes. Easiest way. :)

Some things I noticed:

- Lair actions are now affected by stuns... not sure I like that in all cases.

- The ancient green dragon claws are still 4d6 damage.

- Ghouls are still missing undead nature. (Noticed that last week that they are missing that trait)

But we ahve a stealth errata to paladins:
In the DMG combat section it is clarified that the same game eleme t does not stack when it comes from different sources and class features are explicitely stated. Only the highest bonus counts. Which makes so much sense and which I would have ruled anyway. No more theorycrafting about 10 paladins being immune to all "saving throw negates"-spells. :)
 

Horned Devil (p. 74). Hit points: Avg. hit points is 148 [was
178]. We realized after the book went to print that we changed
the wrong part of the entry—should be 178 (17d10 + 85).
What does that even mean?
 

[MENTION=12731]CapnZapp[/MENTION]: I think it means that it's erroneous errata. That is, that they changed something they shouldn't have. So I guess if you want a properly errata'd MM, you'll have to wait for the *next* printing.
 

What does that even mean?
The Monster Manual first printing has the horned devil's hit points read as 178 (17d10 + 55).

That set of hit dice plus that number would be 148 on average, so that's what the newer printing says: 148 (17d10 + 55).

What they actually meant to do, though, is correct the "+ 55" to the "+ 85" that the horned devil's +5 constitution modifier multiplied by it's 17 hit dice should be, they just didn't realize it until after sending the "corrected" version to print.
 

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