Gandalf970
Explorer
I am sure it will come, but is the errors from the PDF posted yet. I will post here for now as I am keeping a word document for the things I don't understand or think are in error.
Pg 30 Dwarven Toughness is two things a trait and a gift, maybe change Dwarven Toughness under Gift to resilience.
Pg 30 The Gifts are not even, the Dwarven Stability is relatively weak (being knocked prone and shoved). I would add something here, maybe an expertise dice vs magic. Give the knock down and prone to Dwarven Toughness and remove the poison save.
Pg 31 Fury of Earth repeats the first sentence twice, this could be fixed.
Pg 35 It says Gnomes have impressive life spans rivaling that of elves, but they only live 350 to 500 years vs Elf up to 700 years?
Pg 41 Desperate Dash, repeats the Acrobatics checks made to avoid hazards.
Pg 44 Orc under suggested cultures, wildling is listed twice.
Pg 46 the description of Tiefling was lacking, unlike the Aasimir. It didn’t describe horns, colors or anything of that nature.
Pg59 I was shocked that Hill Dwarves like to settle things with a fight, but have community magic, friends, charm person and suggestion.
Pg 30 Dwarven Toughness is two things a trait and a gift, maybe change Dwarven Toughness under Gift to resilience.
Pg 30 The Gifts are not even, the Dwarven Stability is relatively weak (being knocked prone and shoved). I would add something here, maybe an expertise dice vs magic. Give the knock down and prone to Dwarven Toughness and remove the poison save.
Pg 31 Fury of Earth repeats the first sentence twice, this could be fixed.
Pg 35 It says Gnomes have impressive life spans rivaling that of elves, but they only live 350 to 500 years vs Elf up to 700 years?
Pg 41 Desperate Dash, repeats the Acrobatics checks made to avoid hazards.
Pg 44 Orc under suggested cultures, wildling is listed twice.
Pg 46 the description of Tiefling was lacking, unlike the Aasimir. It didn’t describe horns, colors or anything of that nature.
Pg59 I was shocked that Hill Dwarves like to settle things with a fight, but have community magic, friends, charm person and suggestion.