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Escaping the Labyrinth

"Well, it's not as if resting for five or ten minutes would help anyone who can't regenerate recover from getting injured" Carl observes.

He turns invisible again and flies above the water, keeping pace with the others.
 

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Darius

Albedo said:
"Once again you show much disdain for your companions. I have no doubts many of us can fly, but for things like him..." She nods her head towards the Troll. "Do you feel like carrying him?"
"That was not a offense, but a tactical decision, because there could be monsters living in the water, like ooses or water elementals and there like. Yes your observation was really helpful, but this seems a bit to easy." Darius responds.
 

Observing the going-ons after they reached the cavern, the cleric thinks to himself "now this ought to become interesting..." before he nods at the young lady. "Good day young lady. My name is Ryash, servant of Pelor. Hope to be of some service down here."

He then steps into the water, on the sub-surface walkway.
 

kinem said:
"Well, it's not as if resting for five or ten minutes would help anyone who can't regenerate recover from getting injured" Carl observes.

Speaking to the air, now that he can't see Carl, Rhokkan says "I have heard that ones who use thet hated magicks need to rest to recover after fighting. Many of used those magicks when we fought that bug, but you haven't stopped to rest. That's good."
 

Walking Dad said:
"That was not a offense, but a tactical decision, because there could be monsters living in the water, like ooses or water elementals and there like. Yes your observation was really helpful, but this seems a bit to easy." Darius responds.

"Too easy? Hah! This whole thing is a trap. There is no question we are to be attacked. But do you honestly think our host would be foolish enough to grant any lenience to those who have the advantage of flight? This is supposed to be interesting, not a joke. If I were you, I'd be watching the skies as well as the water my complacent friend."

Anabelle turns to the newcomer and gives him a quick lookover, then shrugs. "I guess you'll be good enough to suck a FEW hits."
 

The group moves forwards, Carl and Darius flying above while the rest walk the path. It is slow going through the foot deep water, and having to find their footing on the slippery rock path, but they keep going.

After several minutes of walking, Rhokkan suddenly stops, spinning around as he sinks rapidly. He manages to grab onto the rock and pull himself back up, though he's now soaked. Glancing around, you realize belatedly that the pathway has dissapeared ahead of you and now heads to the left. Shaking himself off a bit, the Troll continues along the path with the rest following, now keeping an eye on the ground ahead of him. After several more turns, and nearly an hours worth of travel, you're finding it hard to remember which direction you're going in. That's when Darius and Ryash notice the disturbancs.
Darius notices a dark shape moving through the water under him, just in time to see a tentacle reaching out of the water. It coils around him painfully, threatening to drag him under!
Ryash sees that tentacle, as well as noticing another coming from the other side, heading straight for the troll and bashing him on the side of the head.

[sblock=map]
Code:
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~~~OO~RR~~~~~~
~~~OO~RR~~~~~~
~~~~~CYSDOO~~~
~~~~~~A.~OO~~~
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O=Octopus
R=Rhokkan D = Darius C = Carl S = Savlin Y=Ryash
A = Anabelle F = Ana's Familiar
. = Path ~=water square
[/sblock]

[sblock=ooc]
Rhokkan vs water, take 1: Spot check; Reflex Save for Rhokkan (1d20+11=19, 1d20+11=30)
Spot checks to notice disturbance Spot checks: Carl;Darius;Savlin;Anabelle;Ryash (Rhokkan is busy watching the path) (1d20-1=4, 1d20+17=25, 1d20+11=14, 1d20=17, 1d20+9=27)
Octopus:Hide (1d20+14=23, 1d20+14=23) Ryash and Darius see them and get to act in surprise round (See init below)

You all recognize these from descriptions as giant octopus (or perhaps they're squid...), large aquatic creatures with numerous tentacles.
(If you want to know more, roll a knowledge:Nature check)
Both of the octopi use their surprise round as a Partial Charge(one vs Rhokkan, other vs Darius), though Ryash goes before them (If what you do changes anything, I'll edit)
Octopus Tentacle attacks. (1d20+12=29, 1d4+5=8, 1d20+12=25, 1d4+5=6)
Grapple checks: Octopus1; 2; Rhokkan; Darius (1d20+15=16, 1d20+15=23, 1d20+19=30, 1d20+8=13)
Constrict vs Darius (2d8+6=13)
Both strike their targets, dealing 8 damage to Rhokkan and 6 to Darius.
Darius is grappled (taking another 13), Rhokkan is not.

Please ensure that the following are included in your OOC portions of all combat posts: AC, Saves, Damage Reduction (if applicable), anything else you think I might need to know.
[/SBLOCK]
[sblock=Initiative]
For expediency, I'll be rolling your initiatives for you. only Darius and Ryash act in the Surprise Round (Remember, standard actions)
Initiative: Octopus, Darius, Ryash, Carl, Anabelle, Rhokkan, Savlin (1d20+2=17, 1d20+3=6, 1d20+2=19, 1d20+6=10, 1d20+3=19, 1d20+5=22, 1d20+5=13)

Initiative order:
Rhokkan (Surprised)
Anabelle (Surprised)
Ryash (Gets to Act)
Octopus (Acted)
Savlin (Surprised)
Carl (Surprised)
Darius (Gets to Act)
[/sblock]
 

Anabelle watches the tentacles reach out of the water and decides to be cautious. She casts a spell summoning a globe of darkness around her familiar. The familiar moves back so that the edge of the darkness just covers Anabelle, who can still see perfectly, and then she moves back 30ft in order to have some room to breathe.

[sblock=ooc]
If any surprise round actions change the actions of the octopi drastically, I'll edit. For now, this is what I've got planned.

Anabelle casts Blacklight on her familiar, taking 0 on the concentration check. She shouldn't provoke attacks of opportunity for moving since the Octopi cannot see her. If for some reason she does, she will cast lesser celerity to make an immediate tumble check to avoid the attacks, paired with moving 15ft instead of 30.

Her familiar is in imp form and is invisible (hasn't appeared once yet in this whole campaign lol).

Anabelle:
AC 17 (3 Dex, 4 Mage Armor)
HP 74
Fort: 6
Ref: 6
Will: 11

Familiar:
AC 22 (3 Dex, 3 Natural, 2 Size, 4 Mage Armor) 24 against those who can't see invis.
HP 37
Fort: 3
Ref: 6
Will: 12
DR 5/cold iron or good
[/sblock]
 
Last edited:

Darius

Being grappled, Darius tries to burn the offending tentacle away.

[sblock=ooc]I see, sorry for my confusion.

Fire Enduring Breath (Reflex DC 24) (6d6=24)

Trying to hit the tentacle foremost.

Can fire sever a tentacle? I don't think cold or sonic can...

Stats:
AC: 27 (10 base + 3 dex + 6 armour + 3 defl + 3 nat. armor + 2 shield)
Touch: 16
Flat-Footed: 24


HP: 110 / 136
DR: 2/ magic

FORT: +17 (8 base + 4 con + 5 res.)
REF: +12 (4 base + 3 dex + 5 res.)
WILL: +15 (8 base + 2 wis + 5 res.)
[/sblock]
 
Last edited:

[sblock=ooc]Darius does not have uncanny dodge. As such, he is flat-footed until he takes an action, and they go before you, hitting your flat-footed AC of 24.
Also, they're attacks beat damage reduction/magic, so don't subtract your DR from their attacks.

Your breath weapon is supernatural and as such does function in a grapple without having to make a check, but keep in mind that most of the thing is underwater, except the tentacle currently attached to you, which may alter the effects of different elements.
[/sblock]
 

"Watch out, in the water!" Ryash exlaims and tries to position himself between Anabelle and the octopus on the right side of the path.

[sblock=ooc]
Move action to position myself between Anabelle and the squid.

Info:
HP: 80/80
AC: 23/10/18 + 1 vs. evil.
Saves: Fort 12, Ref 5, Will 18. + 4 vs. evil spells.
Reistance to Cold, Acid and Electricity 5.
Attack: +15/+10, 1d8+2, 20/x2. Good weapon, All crit threats = crits vs. evil.
Spells remaining: 6/7+1/6+1/6+1/4+1/3+1/2+1
Turns remaining: 13[/sblock]
 

Into the Woods

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