Jemal
Adventurer
*OOC* Starting post for my Combat oriented adventure.
Please include in your first post (IC or OOC) whether you're here of your own volition or not.
IC:
The torchlight flickered on the wall as you came to in the dank cell. Your back aches and you feel stiff. Around you are others, some still asleep, some awakening as you are. As you get your bearings, you can tell that you are in a large (50'X50', 30' tall) square room with a doorway in the center of each wall. West is Bluish Iron, East Red Oak, North Hewn Stone, and South is an open hallway from which you feel the draft which is causing the torches to flicker.
In each corner of the room stands a stone statue, and on either side of each door is a suit of full plate mail.
As you get to your feet, In the center of the room appears an image, a large floating head.
The mad wizard cackles for a moment before speaking "WELCOME, one and all, to my Labyrinth Extravaganza!! Today brings a new batch of players to my game. I've brought you here to amuse myself and my companions with your antics in attempting to escape. The rules are simple - Get out of here alive, and you will each be given a reward and allowed to go on your way! Oh, though I suppose there are a few things I should warn you of.. First, teleportation will not work in this dungeon, though you're welcome to try. Secondly, these walls are nigh-indestructible and impervious to magic. Thirdly, this room you are standing in holds the key to leaving. Through each of these doorways lays a piece of the key.. if you can survive and find it, each of these four pieces will be needed to finally exit the dungeon.
OH, and one last thing.. Don't tarry in this room too long without the full key.. my Stone Golems dislike living creatures, and tend to attack creatures who stay too long." As his image fades, the 'statues' in each of the corners turn their heads to regard you.
The image reappears suddenly then, grinning widely "Oh by the way, as a 'welcoming gift', I'd like you to meet one of my pets... Bruno, Say hi."
The head fades out again, leaving a lingering maniacal laughter as a you realize it was an illusion covering the presence of the beast in the center. As it fades, you see the Living Stalagmite, tentacles waving around it as it screeches at you in some strange language [sblock=Undercommon]"Welcome lunch, You won't leave this room alive!"[/sblock]
[sblock=Initiative]
Following please Roll Initiative, you will be able to participate in this encounter (Though if you do you will not be allowed to edit your character)
Kinem (Carl Simec), Redclaw (Savlin Deathseeker), Albedo(Annabelle), Renau1g(Rhokkan), Ruined (Takk)
[/sblock]
[sblock=ooc]
Due to circumstances beyond your control, you are all COMPLETELY unbuffed at the start of this fight. Have fun.
Knowledge checks (Arcana/Dungeoneering) to figure out what it is.
[sblock=DC 20]
The creature in the center of the room is a Roper. It is feared by many for it's ability to drain the strength from its victims.
*If you score 25 or higher, post it and I'll give you extra info*
[/sblock]
As far as monsters go, I'm going to allow you all to 'know' any of the more common monsters of CR 10 or lower. Anything higher than that will need knowledge checks.
[/sblock]
[sblock=map]
__
. GGXXXXXXGG
. GGXXXXXXGG
. XXXXXXXXXX
. XXXXRRXXXX
.|XXXXRRXXXX|
.|XXXXXXXXXX|
. XXXXXRTXAX
. XXXCXXXXXX
. GGXXXXSXGG
. GGXXXXXXGG
TT
each X is a 5' square.
The markings on each side are the four doors.
G = Golems(Non-combatative at this time!), the four R's are the beast.
C = Carl, R = Rhokkan
S = Savlin, T = Takk
A = Annabelle
Sorry for the kinda crappy map.
[/sblock]
Please include in your first post (IC or OOC) whether you're here of your own volition or not.
IC:
The torchlight flickered on the wall as you came to in the dank cell. Your back aches and you feel stiff. Around you are others, some still asleep, some awakening as you are. As you get your bearings, you can tell that you are in a large (50'X50', 30' tall) square room with a doorway in the center of each wall. West is Bluish Iron, East Red Oak, North Hewn Stone, and South is an open hallway from which you feel the draft which is causing the torches to flicker.
In each corner of the room stands a stone statue, and on either side of each door is a suit of full plate mail.
As you get to your feet, In the center of the room appears an image, a large floating head.
The mad wizard cackles for a moment before speaking "WELCOME, one and all, to my Labyrinth Extravaganza!! Today brings a new batch of players to my game. I've brought you here to amuse myself and my companions with your antics in attempting to escape. The rules are simple - Get out of here alive, and you will each be given a reward and allowed to go on your way! Oh, though I suppose there are a few things I should warn you of.. First, teleportation will not work in this dungeon, though you're welcome to try. Secondly, these walls are nigh-indestructible and impervious to magic. Thirdly, this room you are standing in holds the key to leaving. Through each of these doorways lays a piece of the key.. if you can survive and find it, each of these four pieces will be needed to finally exit the dungeon.
OH, and one last thing.. Don't tarry in this room too long without the full key.. my Stone Golems dislike living creatures, and tend to attack creatures who stay too long." As his image fades, the 'statues' in each of the corners turn their heads to regard you.
The image reappears suddenly then, grinning widely "Oh by the way, as a 'welcoming gift', I'd like you to meet one of my pets... Bruno, Say hi."
The head fades out again, leaving a lingering maniacal laughter as a you realize it was an illusion covering the presence of the beast in the center. As it fades, you see the Living Stalagmite, tentacles waving around it as it screeches at you in some strange language [sblock=Undercommon]"Welcome lunch, You won't leave this room alive!"[/sblock]
[sblock=Initiative]
Following please Roll Initiative, you will be able to participate in this encounter (Though if you do you will not be allowed to edit your character)
Kinem (Carl Simec), Redclaw (Savlin Deathseeker), Albedo(Annabelle), Renau1g(Rhokkan), Ruined (Takk)
[/sblock]
[sblock=ooc]
Due to circumstances beyond your control, you are all COMPLETELY unbuffed at the start of this fight. Have fun.

Knowledge checks (Arcana/Dungeoneering) to figure out what it is.
[sblock=DC 20]
The creature in the center of the room is a Roper. It is feared by many for it's ability to drain the strength from its victims.
*If you score 25 or higher, post it and I'll give you extra info*
[/sblock]
As far as monsters go, I'm going to allow you all to 'know' any of the more common monsters of CR 10 or lower. Anything higher than that will need knowledge checks.
[/sblock]
[sblock=map]
__
. GGXXXXXXGG
. GGXXXXXXGG
. XXXXXXXXXX
. XXXXRRXXXX
.|XXXXRRXXXX|
.|XXXXXXXXXX|
. XXXXXRTXAX
. XXXCXXXXXX
. GGXXXXSXGG
. GGXXXXXXGG
TT
each X is a 5' square.
The markings on each side are the four doors.
G = Golems(Non-combatative at this time!), the four R's are the beast.
C = Carl, R = Rhokkan
S = Savlin, T = Takk
A = Annabelle
Sorry for the kinda crappy map.

[/sblock]
Last edited: