NPCing Carl for now.
[sblock=initiative]
Carl 26
Rhokkan 24
Savlin 21
Darius 19
Takk 16
Badguy 15(a)
Anabelle 15(b)
[/sblock]
The Warlock unleashes another Eldritch Blast at the beast, this time finally penetrating its defenses!
Rhokkan, realizing that his opponent is much tougher than he'd originally expected, and noticing the dissapearance of two of his allies, misses with both of his sword strikes but does manage to bite a small chunk out of the things arm.
Savlin and Takk cower in the Golem's room as Darius Immunizes the Troll to his future attacks before moving back and preparing to finally go on the offensive.
Screeching in pain from the Warlock's Blast, the beast glares at Carl. With a wave of its hand, the fiend summons a solid sheet of ice directly behind Rhokkan.
"Just you and me, Troll.. Do you feel the chill of your impending doom yet?" It chitters at him, clacking its mandibles and taking a step back, tauntingly.
Anabelle begins summoning as her familiar transforms, hoping that by the time her spell goes off the wall will be down
[sblock=map]
Code:
...BB.RRI.D...................|T
...BB.RRI.FA..C...............|S
B=Badguy R=Rhokkan D = Darius T = Takk
A = Anabelle C = Carl S = Savlin F = Ana's Familiar
. = 5' Square I = Ice Wall.
[/sblock]
[sblock=ooc]
Carl's Eldritch Blast
Touch Attack, SR, Damage (1d20+16=24, 1d20+12=26, 8d6=28) Hits for 28 damage!
The Ice Devil Defensively Casts Wall of Ice behind Rhokkan, cutting him off from the rest of you (See Map) then takes a 5' step back.
Defensive Casting (1d20+23=29)
Albedo, if you'd like to change your action please say so, but I figured since it won't appear for another turn, someone will probably shatter the Ice Wall by then, thus not changing your action. Also starting now, I'm going to ask you to post your next action after I post the NPC's action, so his action doesn't screw with yours as this one might have. (Effectively you miss one round refocusing your initiative to the top of the next round, and the Badguy ends off initiative. No effect on actual game play, just makes tracking easier.)
ALSO, to the two who're feared, starting now you can take a Standard action while cowering to 'recover' and lower your Panicked effect to Shaken with a Will save, DC 22. This means if you do succeed, you can use your move action to start heading back towards the fight (If you desire)
[/sblock]