Escaping the Labyrinth


log in or register to remove this ad


NPCing Carl for now.

[sblock=initiative]
Carl 26
Rhokkan 24
Savlin 21
Darius 19
Takk 16
Badguy 15(a)
Anabelle 15(b)
[/sblock]

The Warlock unleashes another Eldritch Blast at the beast, this time finally penetrating its defenses!
Rhokkan, realizing that his opponent is much tougher than he'd originally expected, and noticing the dissapearance of two of his allies, misses with both of his sword strikes but does manage to bite a small chunk out of the things arm.
Savlin and Takk cower in the Golem's room as Darius Immunizes the Troll to his future attacks before moving back and preparing to finally go on the offensive.

Screeching in pain from the Warlock's Blast, the beast glares at Carl. With a wave of its hand, the fiend summons a solid sheet of ice directly behind Rhokkan. "Just you and me, Troll.. Do you feel the chill of your impending doom yet?" It chitters at him, clacking its mandibles and taking a step back, tauntingly.

Anabelle begins summoning as her familiar transforms, hoping that by the time her spell goes off the wall will be down

[sblock=map]
Code:
 ...BB.RRI.D...................|T
 ...BB.RRI.FA..C...............|S
B=Badguy R=Rhokkan D = Darius T = Takk
A = Anabelle C = Carl S = Savlin F = Ana's Familiar
. = 5' Square I = Ice Wall.
[/sblock]

[sblock=ooc]
Carl's Eldritch BlastTouch Attack, SR, Damage (1d20+16=24, 1d20+12=26, 8d6=28) Hits for 28 damage!

The Ice Devil Defensively Casts Wall of Ice behind Rhokkan, cutting him off from the rest of you (See Map) then takes a 5' step back. Defensive Casting (1d20+23=29)

Albedo, if you'd like to change your action please say so, but I figured since it won't appear for another turn, someone will probably shatter the Ice Wall by then, thus not changing your action. Also starting now, I'm going to ask you to post your next action after I post the NPC's action, so his action doesn't screw with yours as this one might have. (Effectively you miss one round refocusing your initiative to the top of the next round, and the Badguy ends off initiative. No effect on actual game play, just makes tracking easier.)

ALSO, to the two who're feared, starting now you can take a Standard action while cowering to 'recover' and lower your Panicked effect to Shaken with a Will save, DC 22. This means if you do succeed, you can use your move action to start heading back towards the fight (If you desire)
[/sblock]
 


Savlin cowers in the corner, repeating the phrase, It's just a bug. It's just a bug, over and over to himself. He tries to calm himself, but the magical fear proves too much for him to overcome.
[sblock=ooc] Will save (1d20+5)=16 [/sblock]
 



Anabelle finishes her summons, bringing forth her own devil into the fray. She then casts two more spells, protecting her familiar with magical force while the devil begins its attacks on their opponent.

[sblock=OOC]
She will use the last charge of the day on her rod to cast a quickened Mage Armor on her familiar and follow up with a shield spell.

The Bearded Devil Battle Fenzies, then full rounds the Ice Devil.

Attacks

Bearded Devil
AC: 17
HP: 69
[/sblock]
 
Last edited:

(ooc: Assuming that Darius dispelled the wall of ice.)

Carl decides to try an acidic blast on the monster, seeing that his regular blast was unreliable against it.

[sblock=ooc]vitriolic blast 27 to hit touch, 25 damage

note: Standard gelugons have acid resistance 10, making it 15 damage and negating the lingering damage.[/sblock]
 

[sblock=OOC]Jemal, I missed your OOC thing before. You are actually backwards on which side of the initiative I am on. I've already been posting after he goes, ever since the start when I didn't end up casting Ebon Eyes. All my actions happen after he acts.

Also, since the Ice Wall doesn't get dispelled until after Anabelle goes, would I be able to delay so I can summon my monster behind the badguy?

[/sblock]
 
Last edited:

Remove ads

Top