Escaping the Labyrinth

[sblock=ooc]*DING DING DING* we have a winner!
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Savlin savagely stabs and slashes at the creature over and over for a couple minutes, until Anabelle is certain it's dead. Sure enough, when He finally stops stabbing, you all note that the last few wounds opened are not closing.

The creature is finally dead... what now? The corridor continues further down into the darkness, and back the way you came is the shut door to the Golem room. You could probably open the doors if you wanted, but the thought of what happened to Takk and the sight that may greet you in that room makes you hesitate at the thought.

Amidst the momentary silence, Darius can make out the faint sound of lapping water down the corridor, perhaps a couple hundred feet.

[sblock=ooc]
Congratulations on beating one of the most difficult Challenges of this level-range in the Monster's Manual. This one actually had a few minor changes to it. The fear effect is normally only 10', i doubled it to 20' and changed a couple of it's feats (They don't normally have Empower Spell-like Ability). B/c Of this, I'm counting it as a CR 14 for you.
So far you've beaten a CR 12 roper and a CR 14 Ice Devil.

You have a couple minutes of 'relax' time right now to buff, heal, etc, while Savlin's stabbing the thing to death (And a short while afterwards). Please post what you do during the time off (As Walking Dad did with his Endure Exposure's), and figure out your intended course of action.

Just as a warning though, you all get a 'feeling' that this corridor is not a safe place to stay for much longer.


ALSO, on a personal note, while it may sometimes seem that I'm 'rooting' for the monster, I'm not actively trying to make it KILL you guys (well, any more-so than usual ;) ) or get away so it can do so later. My main job is to provide a challenge, and play the monsters/NPC's how I think they would realistically react, and I strive to do so while keeping the game both fair and fun. Any input would be appreciated (In the OOC thread though, please. :) )
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Wiping the sweat and gore away from his face, Savlin tries to take the edge off his ice-induced pain with one of his healing draughts.

[sblock=ooc]Take two potions of CMW, for 20 hit points
He's now down only 11.[/sblock]
 

Darius

Seeing Savlin reaching for his draught, Darius interrupts him, sayaing: "Don't use all your healing potions up at once. I got some healing items, too. An anybody else use divine staffs and wands?
By the way, I hear the faint sound of lapping water down the corridor, perhaps a couple hundred feet."
We should move on when everybody is ready..."
 

"I can use most magic items" Carl says "but for now I'll go scout."

He turns invisible again, and flys off towards the sound of lapping water.

[sblock=ooc]darkvision + see invisible 60'

move silently = 19, but you may want to give some sort of bonus for moving with magical flight instead of footsteps

spot -1, listen +1[/sblock]
 
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Following Annabelle's advice Rhokkan will go and rest, leaning against the wall, just waiting for his body to heal itself.

"Do not worry about using healing on me, unless of course you see me get hurt by fire or acid. As I'm sure you know, I can heal myself from everything else" Rhokkan says as he relaxes.

[sblock=stats]
I'm assuming I have the requisite time to fully heal, which is 9 rounds.

107/107 hp (+5 from fast healing)
AC: 26, Touch: 14, FF: 21
F/R/W: +20/+11/+10
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Anabelle leans against the wall with her arms crossed as she wait for ewveryone to heal and do their things. While she looks impatient and annoyed, she is secretly glad for the rest. While she hasn't been injured yet, the constant series of activity has left her feeling drained.
 

Carl heads off into the darkness of the deadly labyrinth alone...

[sblock=Carl]
[size=+2]Fort save vs death! [/size]
j/k.
*IC: *
Carl continues forward for a few hundred feet, nervousness growing with each moment he spends getting further and further. After a little less than 200 feet, the tunnel turns sharply, and as you follow it, all traces of light from the party fade behind you. Pressing on, guided only by your small field of darkvision, you soon come across the origin of the sound.. What seems to be a massive underground lake.
The Corridor ends and turns into a cavern, the walls extending beyond your sight to each side, and the ceiling raising to 20 feet. A small 'beach' of stone extends 20' in a semi-circle around the corridor's opening, and the whole place gives carl an Eerie feeling. (And you don't detect any magics, if you try)
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Meanwhile, the rest of you sit around recuperating. As you do, you hear a loud clang from back within the room, and fading laughter.. the same laughter that started this.

[sblock=Ryash]
"Well Well.. that was rather pitiful" are the first words you hear as you awaken. You are stiff and sore, and as you come to and look around, you see that you are in a large (50'X50', 30' tall) square room with a doorway in the center of each wall. West is Bluish Iron, East Red Oak, North Hewn Stone, and South is an open hallway from which you feel the draft which is causing the torches to flicker.
In each corner of the room stands a stone statue, and on either side of each door is a suit of full plate mail.
In the center of the room appears an image of a large floating head, which continues speaking.

"Sigh, here we go again. Hopefully you'll do better than the last Aasimar we had.." The eyes glance around, bringing your attention to the blood-stained walls and the pieces of person around the room.
"For now though, I suggest going through THAT door. They'll tell you what you need to know. Oh, and don't tarry here. My guardians.. tend to get a bit restless." A maniacal laughter fills the room as the head dissapears and the golems turn to look at you.
The Western door (Bluish Iron) opens with a loud Clang.
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Darius

"Did you head that? Another recruit? Or another thread? I will block the way to be sure." Darius says and summons a frigid mist between them and the metal door.
 

Grimacing at the gory decorations of the room he sighs to himself, realizing where he probably now was. As the floating head dissapear and the door bangs open he heads that way.

Briefly checking if all his belongings were in place, he unstraps his shield from his back, and whisper a silent prayer to Pelor as he draws MorningSun.

As he enters the hallway to the west he speaks up. "Erm... Hello?"



[sblock=ooc]
Here by choice, yet not really. Ryash had heard about this thing some time ago, and had then mentioned in passing something like "I'd offer them poor souls help, if I could...". And now, his "wish" seems to be happening.


Info:
HP: 80/80
AC: 23/10/18 + 1 vs. evil.
Saves: Fort 12, Ref 5, Will 18. + 4 vs. evil spells.
Attack: +15/+10, 1d8+2, 20/x2. Good weapon, All crit threats = crits vs. evil.
Spells remaining: 6/7+1/6+1/6+1/4+1/3+1/2+1
Turns remaining: 13
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