Eschton [mature] IC - Calling Arabesu


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Voidrazor

First Post
Surprise round initiative
Tyrroth 25
Karnak 19
Sigil 16 [action announced]
Serraphina 14

Regular initiative
Tyrroth 25
Karnak 19
Sigil 16
Serraphina 14
brown thing 13
tentacled things 9

Battle Map
[sblock=Arabesu]Eleven's protective aura seems to be up. It wasn't down before. But for some reason was ineffective against the 'girl'.[/sblock]
 


Vertexx69

First Post
Serraphina - HP190/194 AC 50(touch 35) Saves: f19/23vpois, r21, w22 SR25, PR40

Serraphina flies out over the closest tentacled horror (O/P, 20/21) or charges over the 2nd one (Y/Z, 20/21) if the first one is dead, studying the creatures as she closes. She takes a lash at it from 20ft above the surface, making sure not to dip her chain into the "water".

Knowledge Planes: (1d20+7=11)

Attack: 46(48) to hit for 92 dmg +1 con dmg Roll Lookup

OOC - Does knowledge arcane tell anything about these critters? Does elemental resistance extend to gear at all, like carried items use the character's saves? She still has 20 acid resist.
 



Arabesu

Registered User
Sorry, I am trying to get back into this...

Eleven shifts into her incorporeal globe form and move to be within 40 feet of the nearest opponent, but elevated, hovering 15 feet above the water (30 feet horizontally).
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Cyclone surges forward in furious wave of semi-solid air, swiping at the nearest tentacled horror by rebounding off its hide with a thunderous but ultimately ineffective clatter. (OOC probably: only hits AC 23, but would have been 41 damage: Roll Lookup).

It then retreats to defend Eleven.
[sblock=OOC: ]Using fly-by-attack on its dive (i.e. +2 and double damage), it attacks the nearest opponent partially submerged in the water, power attacking for -5 (i.e. a net -3 to give it a +20 attack modifier), but retreating to be adjacent to Eleven afterward so as to shield her. It has a move of 100 ft with perfect maneuverability so this should be possible I reckon. Should an oppenent try to close to Eleven it will use its AOOs to harass them. It gets up to 11 at +18 with power attack for 2d8+10.[/sblock]
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Tyrroth charges forward and down on his powerful demonic wings, imbueing his fist with black eldritch energy, to slam it into the nearest undamaged tentacled creature and drain some of its life force into him. (OOC Hits AC 38 on his dive, for 66 magic/bludgeoning or 74 damage if it has DR, plus 22 points of vampiric touch damage with DC 25 caster level check if it has SR: Roll Lookup)

[sblock=OOC: ]Charge/Dive up to 220 feet (AC 60 from polymorph + shield + charge, w/ attack @ +33 and double damage), arcane fist for vampiric touch. Tyrroth would prefer to attack one of the undamaged horrors if available and within range.[/sblock]
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Combat stats
[sblock=Eleven: ]AC 25 or 29 vs evil, Fort +9 or +13 versus evil, Reflex +8 or +12, Will +10 or +14; SR 28, DR 10 evil and cold iron, immune to electricity and petrificaton, resist fire and cold 10, tongues, incorporeal; Aura: greater magic circle and lesser globe of invulnerability out to 20 feet; [/sblock]

[sblock=Cyclone (within the aura): ]AC 26 or 30, Fort +11 or +15, Reflex +22 or 26, Will +9 or +13, DR 10/-, elemental traits; greater magic circle and lesser globe of invulnerability.[/sblock]

[sblock=Tyrroth (outside of aura): ]

AC 60 for the moment.

If he hits he becomes combat focused: Will +30 (+32 vs enchantment), fast healing 4, +8 to resist grapple checks (will also use his gloves as an immediate action if grappled to raise this to +50).

He gets no new net hp from the vampiric touch unless he has taken damage before his strike hits.

polymorph =
Str 36, Dex 30, Con 30; Grapple +34 (or up to +50); 10ft space/10ft reach; Speed 80, Fly 110 (average); Fort +24, Reflex +26; AC 58, touch 33, non-corporeal touch 39; additional +8 to strength checks, +4 to concentration and dexterity checks except hide which is at a net +0; Melee attack: unarmed strike +31/+26/+21 (3d8+17; +4 vs DR); Ranged Attack +24 dagger +1 (1d4+14);

+ false life (200 hp) + shield (+4 AC) + mirror image (+6 images)

plus numerous other defenses/special qualities to be aware of:
Spell Resist 23, 20% miss chance, DR 10/magic versus ranged attacks, immune to negative dominant trait and negative levels, immune to cold and air effects, resist acid/electricity/fire 10, DC 31 caster level check required to be observed via divinations, immediately aware of any attempts to be observed, can see invisible/ethereal creatures and magical auras, can understand and speak all languages.
[/sblock]
 
Last edited:

Arabesu

Registered User
Addendum

OOC: I finally just got the battle map opened. Tyrroth would like to attack the Yz20/21 horror while Eleven and Cyclone will focus on the one at Op20/21.

Also, Tyrroth would like to use his collector of stories skill trick to get a better impression of the strengths and weakness of his opponents:

DC 46 !!

Roll Lookup
 


Voidrazor

First Post
Cyclone sweeps over the closest enemy like its namesake. But the buffeting wind seems to have no effect on the thick hide of the floating unnatural entity.

Swooping down on massiv, batlike wings, Tyrroth delivers a devastating blow upon one of the tentacled horrors, and drains a portion of its life force. The creature bobs in the liquid and seens seriously wounded, but remains conscious. [sblock=Arabesu]Up close, Tyrroth notices that although these creatures do not exactly match any of the tales he has come across, they are similar to the ones described in an obscure report. In that one green six-tentacled creatures had eye stalks that produced rays of various kinds. The rays included both mind control and elemental attacks.[/sblock]

Karnak charges the nearest creature, and blurs into a whirlwind of enchanted steel. This tornado turns out to be considerably more effective than Cyclone's, leaving the monster gushing ichor from half a dozen lacerations. Serraphina's blow, moments later, crushes any remaining life from the beast.

Sigil disappears and invisibly ascends.

Arhaux fires at one of the farther away horrors and misses.

Surprize round over. You guys get another set of actions before any remaining hostiles can act :p

Regular initiative
Cyclone 33
Tyrroth 25
Karnak 19
Sigil 16
Serraphina 14
brown thing 13
Eleven 12
tentacled things 9
Arhaux 8

Battle Map
 

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