Sorry, I am trying to get back into this...
Eleven shifts into her incorporeal globe form and move to be within 40 feet of the nearest opponent, but elevated, hovering 15 feet above the water (30 feet horizontally).
______________________________________________________________
Cyclone surges forward in furious wave of semi-solid air, swiping at the nearest tentacled horror by rebounding off its hide with a thunderous but ultimately ineffective clatter. (OOC probably: only hits AC 23, but would have been 41 damage:
Roll Lookup).
It then retreats to defend Eleven.
[sblock=OOC: ]Using fly-by-attack on its dive (i.e. +2 and double damage), it attacks the nearest opponent partially submerged in the water, power attacking for -5 (i.e. a net -3 to give it a +20 attack modifier), but retreating to be adjacent to Eleven afterward so as to shield her. It has a move of 100 ft with perfect maneuverability so this should be possible I reckon. Should an oppenent try to close to Eleven it will use its AOOs to harass them. It gets up to 11 at +18 with power attack for 2d8+10.[/sblock]
_____________________________________________________________
Tyrroth charges forward and down on his powerful demonic wings, imbueing his fist with black eldritch energy, to slam it into the nearest undamaged tentacled creature and drain some of its life force into him. (OOC Hits AC 38 on his dive, for 66 magic/bludgeoning or 74 damage if it has DR, plus 22 points of vampiric touch damage with DC 25 caster level check if it has SR:
Roll Lookup)
[sblock=OOC: ]Charge/Dive up to 220 feet (AC 60 from polymorph + shield + charge, w/ attack @ +33 and double damage), arcane fist for vampiric touch. Tyrroth would prefer to attack one of the undamaged horrors if available and within range.[/sblock]
_____________________________________________________________
Combat stats
[sblock=Eleven: ]AC 25 or 29 vs evil, Fort +9 or +13 versus evil, Reflex +8 or +12, Will +10 or +14; SR 28, DR 10 evil and cold iron, immune to electricity and petrificaton, resist fire and cold 10, tongues, incorporeal; Aura: greater magic circle and lesser globe of invulnerability out to 20 feet; [/sblock]
[sblock=Cyclone (within the aura): ]AC 26 or 30, Fort +11 or +15, Reflex +22 or 26, Will +9 or +13, DR 10/-, elemental traits; greater magic circle and lesser globe of invulnerability.[/sblock]
[sblock=Tyrroth (outside of aura): ]
AC 60 for the moment.
If he hits he becomes combat focused: Will +30 (+32 vs enchantment), fast healing 4, +8 to resist grapple checks (will also use his gloves as an immediate action if grappled to raise this to +50).
He gets no new net hp from the vampiric touch unless he has taken damage before his strike hits.
polymorph =
Str 36, Dex 30, Con 30;
Grapple +34 (or up to +50); 10ft space/10ft reach; Speed 80, Fly 110 (average); Fort +24, Reflex +26; AC 58, touch 33, non-corporeal touch 39; additional +8 to strength checks, +4 to concentration and dexterity checks except hide which is at a net +0; Melee attack: unarmed strike +31/+26/+21 (3d8+17; +4 vs DR); Ranged Attack +24 dagger +1 (1d4+14);
+ false life (200 hp) + shield (+4 AC) + mirror image (+6 images)
plus numerous other defenses/special qualities to be aware of:
Spell Resist 23, 20% miss chance, DR 10/magic versus ranged attacks, immune to negative dominant trait and negative levels, immune to cold and air effects, resist acid/electricity/fire 10, DC 31 caster level check required to be observed via divinations, immediately aware of any attempts to be observed, can see invisible/ethereal creatures and magical auras, can understand and speak all languages.
[/sblock]