Ralif Redhammer
Legend
A bit of column A, a bit of column B? I do convert them to whatever system I'm using, but I find that Grimtooth's Traps are meant to be outsmarted rather than just resolved with a single check. But I also tend to prefer the traps that are obvious and require player thought to get around, rather than just the "gotcha, sorry, your PC is a pile of paste" ones.
I'm curious how do approach using grimtooths traps? Do you convert it into the system you are running and allow the characters to make relevent checks to spot and disarm the trap, or do you just drop in enough hints and hope the players work it out?