The Halfling
Explorer
I'm think of trying tis out in my next 4e campaign, but wanted to get some feedback to see potential issues I may encounter.
Quick background though. I love the Martial power source as it was designed from the beginning, so this isn't a reaction to verisimilitude. This is more a thought exercise in giving the Martial powers source it's own schtick, like the Psionic source. One of the design elements I did like about the martial classes in the Essentials books, is the fact that the classes all ran off basic attacks.
So I started thinking about modifying the powers detailed in the PHB1 first, to see how they would look and play. I used the Power Strike power from the knight and slayer as the basis for this change. I took the first level AED and rewrote them.
Doing this, gives me the following changes to how the classes work:
1. the powers are all scaling. Since basic attacks scale at 21st level, by basing the AED powers to run off basic attacks, they scale also.
2. All martial classes now play VERY nicely with the Warlord.
3. Martial Powers are very reliable.
4. Martial powers become very versatile. Since they run off basic attacks, melee based powers can utilize Melee Training to allow that Dex based fighter. I was going to give PHB1 rogues the Weapon Finesse ability that Ess. Thieves get.
Downsides:
1. non-martial powers do not scale at 21st level, except for at-wills. so this will put other classes behind the power curve just a bit.
2. certain magic items get a boost in effectiveness in relationship to the cost of the item.
3. spamming powers from other powers. Since most of the powers are free actions, the potential is there have power chain other powers. I'm thinking of adding a new martial keyword "Exploit" that states that only one power with the Exploit keyword can be used per turn.
Most if this I'm ok with. But what else could be a potential issue, and how could these sample powers be better worded. I only used powers from PHB1, since these can be freely gotten from WotC, in my example.
View attachment 49847
Quick background though. I love the Martial power source as it was designed from the beginning, so this isn't a reaction to verisimilitude. This is more a thought exercise in giving the Martial powers source it's own schtick, like the Psionic source. One of the design elements I did like about the martial classes in the Essentials books, is the fact that the classes all ran off basic attacks.
So I started thinking about modifying the powers detailed in the PHB1 first, to see how they would look and play. I used the Power Strike power from the knight and slayer as the basis for this change. I took the first level AED and rewrote them.
Doing this, gives me the following changes to how the classes work:
1. the powers are all scaling. Since basic attacks scale at 21st level, by basing the AED powers to run off basic attacks, they scale also.
2. All martial classes now play VERY nicely with the Warlord.
3. Martial Powers are very reliable.
4. Martial powers become very versatile. Since they run off basic attacks, melee based powers can utilize Melee Training to allow that Dex based fighter. I was going to give PHB1 rogues the Weapon Finesse ability that Ess. Thieves get.
Downsides:
1. non-martial powers do not scale at 21st level, except for at-wills. so this will put other classes behind the power curve just a bit.
2. certain magic items get a boost in effectiveness in relationship to the cost of the item.
3. spamming powers from other powers. Since most of the powers are free actions, the potential is there have power chain other powers. I'm thinking of adding a new martial keyword "Exploit" that states that only one power with the Exploit keyword can be used per turn.
Most if this I'm ok with. But what else could be a potential issue, and how could these sample powers be better worded. I only used powers from PHB1, since these can be freely gotten from WotC, in my example.
View attachment 49847
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