A Slayer out of the gate can attack with a bow at +7 vs AC and do 1d10+9 damage, in Battle Wrath Stance. Later on, Quickswap even gives him some action economy switching between melee and range.
Thief is also quite good with ranged basic attacks, though his range is not as impressive, he has a number of tools that get him combat advantage at range from first strike, to stealth, to Ambush Trick and Tactical Trick. Even without combat advantage, a shortbow does 1d8+10 with Feinting Trick, or 1d8+8 with Acrobat's Trick at first level.
So really, half the HotFL classes, Mage, Slayer, and Thief, are competent ranged attackers, if they care to be. Considering the Mage can make two or more attacks with AoE's or Arc Lightning, that's a decent bit of ranged power for a party.
Thief is also quite good with ranged basic attacks, though his range is not as impressive, he has a number of tools that get him combat advantage at range from first strike, to stealth, to Ambush Trick and Tactical Trick. Even without combat advantage, a shortbow does 1d8+10 with Feinting Trick, or 1d8+8 with Acrobat's Trick at first level.
So really, half the HotFL classes, Mage, Slayer, and Thief, are competent ranged attackers, if they care to be. Considering the Mage can make two or more attacks with AoE's or Arc Lightning, that's a decent bit of ranged power for a party.