Not really, most people concider it boring.
It's true. How interesting would chess be if all the pieces hung out behind pawns lobbing missiles at each other?
At least in melee you get the added fun of pushing the pawns in the way.
Not really, most people concider it boring.
Considering every one of the Warpriest powers are 'Cleric attack X', I believe you absolutely can select cleric powers, although there is some debate on the matter.
Whenever you choose a new class power, you can select it from the list presented in this book or you can take a power of the same class, level, and type (attack or utility) from another source.
For example, when your slayer reaches 2nd level, you could select a 2nd-level fighter utility power from a source other than this book or you could choose one of the 2nd-level fighter utility powers in the "Knight" section of this book.
Wow. Just noticed. There damage bonus is to "Weapon" attacks, and doesnt qualify melee or ranged. So they can use a bow with a massive damage bonus!While this is pure speculation at this point, the fact that the slayer -- out of the box -- only gets bonuses to two weapon groups suggests to me that there's more weapon group support coming. I'm excited to see what support they'd lend to a bow slayer.
Magic Javelin Problem: This is a huge problem in the game system's math. The game assumes a character will have a single, primary weapon and it will have a +X magical bonus depending upon the level of play. It turns magic items (weapon, armor, and neck) into a requirement instead of a reward and limits battlefield weapon choice to a large degree (especially as you go up in levels).
Specializing has a cost. You are really good with X, but everything else suffers.
This is purely a player choice. If you choose to specialize with a certain weapon, you accept that when you aren't using that weapon, you are going to be less effective.
This is an opportunity cost. Specialize but be limited in battlefield options, have greater battlefield options but do less overall damage.
In my experience, it makes those encounters more worth having. When such encounters are largely affairs of making attacks at hundreds of yards with most people standing about waiting for melee to happen, it's not worth planning them at all.it really reduces the ability to have non-dungeon type encounters such as Ship to Ship combat.
Against flying creatures:
Powers that knock prone will solve ranged problems. A big difference to older editions where the fighter could not do anything like that.
Range in general:
range 20 is veryvery low... it is only one turn of running + a second turn of charge.
Really 4e characters overall are not a lot more range challenged than in previous editions. I'd be hard pressed to remember a fight where a 2e fighter preferentially used a bow and it was a decisive tactic at anything but low levels. A fighter COULD focus on archery, sure, but it didn't make any more sense then than it does in 4e.
If you compare 4e against 2e, , yes. Fighters were sub-per in ranged attacks.
But in 3.5e, in my experience, that was quite different. The damage of composite longbows were based on strength. And in overall, Attack Roll Modifier vs AC was not so strict as in 4e. So, say, a level 4 fighter with strength +4 with a masterwork composite longbow (str+4) was a serious ranged combatant even if his Dex mod was +0. Also, in 3.5e, magic arrows and GMW spell were far much easily available.
I played and run many campaigns in 3.5e in various level ranges. I actually run a very long campaign which starts at level 4 and ended at level 21.
In my experience, in 3.5e, combats against flying monsters in open field, or an combat against massed-archers on the wall or tower, were reasonable challenge even at lower level (so you see a lot of them in Red Hand of Doom campaign which starts from level 5).
But I think such an encounter is too much for most of the heroic tier parties in 4e. And even some Paragon parties may end up in TPK. With new Item Rarity rule, even some Epic characters can't deal well with such an encounter.