KarinsDad said:
Lots of problems with this as already mentioned. In addition, it's an Immediate Reaction, so it would bring the prone unconscious PC back up, defeating the purpose of what you wrote.
As has been masterfully pointed out by AbdulAlhazred, the players write the flavor for their own effect. An immediate reaction is the only effect I can think of that allows the Warlord to bring back an unconscious player back on their feet without breaking anyone's precious verisimilitude. For instance:
A ferocious Orc catches Alice the Fighter in side his mighty waraxe, dropping Alice to her knees. Just before her world turns to black, she hears the voice of Bob of Warlord, shouting for her to stay conscious. This brings her back with renewed vigor, and on her next turn she can stand back up on cleave the Orc in two.
As has already been pointed out, a healer needs to be able to bring unconscious characters back on their feet. The immediate reaction makes the warlord able (nay, required) to bring an "unconscious" character back up while they still have some semblance of consciousness left.
Warlord gets dazed: fail (This is the most important fail)
Warlord wants to heal himself (on his turn): fail (No self healing...bad)
Warlord wants to heal someone before they go further down to prevent boodied: fail
I personally don't mind martial healing. I personally don't think the martial healer must be craptastic in the healing department.
The lack of self-healing was an easily solved oversight on my part (in fact I've done just that). I don't entirely understand your third point. If an attack makes a character bloodied, you immediately heal it and viola, they're no longer bloodied, unless the attack in question was particularly powerful (in which case they'd need two heals from another healer anyway). But no other healer is fixing the "bloodied" condition nearly as quickly (indeed, before any other monsters would have acted), making this a strength in the power's favor, not a weakness.
The lack of healing on the Warlord's turn was entirely intentional on my part; I think this restriction meshes with the flavor of the Warlord quite well. The Warlord, more than any other Leader, must carefully monitor the situation within his or her party at all times. After all, other leaders get to use to actual magic to restore someone's wounds; Warlords don't have that luxury. This of course means that if anyone goes down outside the Warlord's range they stay down, but this will encourage our Martial Healer to keep within a good distance with their allies (which they should be doing anyway) and invest in Heal skill. I don't entirely buy that Warlords should be the best healers or even quite as versatile of healers as others, but they should be the
quickest healers.
There are other perks to being quicker that you've missed as well. The best of those is that Alice the Fighter doesn't actually spend any time unconscious. This means no coup-de-graces, and probably even better, if Alice goes before Bob she doesn't have to wait a turn, and potentially rack up a failed death save. No other healer would be able to boast that (At least not with their basic healing power).
Daze is the only issue with the power you bring up that I hadn't foreseen (I had figured there'd be at least one.) Daze isn't exactly a walk in the park for other healers (and if the character they're trying to heal is out of range, forget it) but that can be a bit crippling for the Warlord besides (especially since they can't solve unconscious after the fact.)
I've edited my old post with an attempt to solve this. It might be a bit too good, but I assume this is balanced by the fact that you can't use it on your own turn. Reprinted here:
"
Special: You may use this power even if you are otherwise unable to take immediate actions. If you are restricted to taking a single action per round, then this power counts as your one action."
Probably could be worded a bit better, and probably makes the Warlord a bit too rules fiddly, but it would be nice to see an Inspiring Word that is more than just Martial Healing Word.