Colmarr
First Post
I'll be stepping back into the DM chair (when Zeitgeist begins) after being solely a player since 4e launched. I've therefore been reading through the Rules Compendium to brush up on my DM-side knowledge.
I've come across a few things I'd like clarification on:
Non-triggered Free actions:
My understanding is that a non-triggered free action can be taken at any time, but cannot interrupt another action (because despite being free it's still an action). Eg. You could not use Divine Fortune during a charge action after moving but before you roll your attack.
Is that correct?
Triggered free actions:
My understanding is that triggered free actions are reactions unless ruling that way would invalidate the intent of the action itself, in which case they are interrupts. Eg Word of Urgency acts as an interrupt because moving the ally after the burst goes off would be pointless.
In neither case do they cost you your immediate action for that round.
Is that correct?
Skill Challenge DCs:
The updated skill challenge rules provide 'advantages' for achieving certain things, such as a success at a Hard DC counting as two successes.
The rules aren't actually clear though on how you structure the challenge. Does the check need to be against a Hard DC (thus increasing the risk of failure) for the advantage to accrue, or does it just need to beat a Hard DC?
Thanks in advance for any replies.
I've come across a few things I'd like clarification on:
Non-triggered Free actions:
My understanding is that a non-triggered free action can be taken at any time, but cannot interrupt another action (because despite being free it's still an action). Eg. You could not use Divine Fortune during a charge action after moving but before you roll your attack.
Is that correct?
Triggered free actions:
My understanding is that triggered free actions are reactions unless ruling that way would invalidate the intent of the action itself, in which case they are interrupts. Eg Word of Urgency acts as an interrupt because moving the ally after the burst goes off would be pointless.
In neither case do they cost you your immediate action for that round.
Is that correct?
Skill Challenge DCs:
The updated skill challenge rules provide 'advantages' for achieving certain things, such as a success at a Hard DC counting as two successes.
The rules aren't actually clear though on how you structure the challenge. Does the check need to be against a Hard DC (thus increasing the risk of failure) for the advantage to accrue, or does it just need to beat a Hard DC?
Thanks in advance for any replies.