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What about them?
It does say some weapons can be used as implements, proficiency required to use as weapon, separate proficiency required to use as implement.

Since this still hasn't been answered yet, I thought I'd clarify.

How does implement proficiency work? Is Implement Proficiency good for all powers or just the powers of the classes that are prof with that implement?
 

Since this still hasn't been answered yet, I thought I'd clarify.

How does implement proficiency work? Is Implement Proficiency good for all powers or just the powers of the classes that are prof with that implement?

This was clarified in the August 9th Countdown article by Mike Mearls:

Implements

Going forward, the Dungeons & Dragons game will feature a system of proficiency with implements that works just like weapon proficiencies. If you are proficient with an implement, you can use it with any of your implement powers. It doesn’t matter where that power comes from—a paragon path, a different class, a new build, whatever—you can use any implement that you’re proficient with to use your power.

Previously, a power’s class determined the implements that could function with it. This change was made to make it easier to understand how implements interact with powers and to make multiclassing less arduous.
 

This was clarified in the August 9th Countdown article by Mike Mearls:

Sure, but in all fairness this is FAR from being an explanation. It is a good statement of the intent of whatever the change is, but it by no means answers how the mechanics actually work.

I'd very much like to hear how the actual rules text explains it.
 

Sure, but in all fairness this is FAR from being an explanation. It is a good statement of the intent of whatever the change is, but it by no means answers how the mechanics actually work.

I'd very much like to hear how the actual rules text explains it.

Sure. I still think "If you are proficient with an implement, you can use it with any of your implement powers." is pretty damn clear.
 

Implements

The RC talks about implements on p274. It states that implements do not grant a proficiency bonus. An adventurer must have proficiency with an implement to use it. Implements are used with powers that have the implement keyword. The text goes on to talk about implement groups. The book also has a sidebar explaining weapon as implements and implements as weapons.

The book does not talk about specifiic powers, as that is covered in the Players books that are coming out.

The Implement groups section talks about the different kinds of implements and who generally uses them. It also has some special rules such as using a staff as a weapon and that holy symbols can be held or worn when used (the rules state that other implements must be held).

Essentially, (sorry) the text states that implements are used with implement powers in the same way that weapons are used with weapon powers.

The text seems ambiguous when first read, but that is because I am bringing in preconceived ideas about how implements work based on previous experience. When reading many of the rules in the RC, it is important to read them with fresh eyes, do not make assumptions on how things work based on how they worked previously. As a great puppet once said, "You must unlearn what you have learned."

Hope that helps to clarify.
 



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