thalmin
Retired game store owner
I like the art but have to admit I don't usually notice it, so I have no idea whether or not it is recycled.So, now I have to ask, how's the art? Recycled pieces? Anything strike you as particularly good or bad?
I like the art but have to admit I don't usually notice it, so I have no idea whether or not it is recycled.So, now I have to ask, how's the art? Recycled pieces? Anything strike you as particularly good or bad?
It explains what rituals are.Anything regarding rituals in the RC?
What about them?
It does say some weapons can be used as implements, proficiency required to use as weapon, separate proficiency required to use as implement.
Since this still hasn't been answered yet, I thought I'd clarify.
How does implement proficiency work? Is Implement Proficiency good for all powers or just the powers of the classes that are prof with that implement?
Implements
Going forward, the Dungeons & Dragons game will feature a system of proficiency with implements that works just like weapon proficiencies. If you are proficient with an implement, you can use it with any of your implement powers. It doesn’t matter where that power comes from—a paragon path, a different class, a new build, whatever—you can use any implement that you’re proficient with to use your power.
Previously, a power’s class determined the implements that could function with it. This change was made to make it easier to understand how implements interact with powers and to make multiclassing less arduous.
This was clarified in the August 9th Countdown article by Mike Mearls:
Sure, but in all fairness this is FAR from being an explanation. It is a good statement of the intent of whatever the change is, but it by no means answers how the mechanics actually work.
I'd very much like to hear how the actual rules text explains it.