roguerouge
First Post
Okay. I've seeking advice on what my character's reaction should be to a character who killed a POW last night in game.
Background: The POW was a lizardfolk who we had captured and healed. We were raiding their compound during a time of war to rescue our prisoners. The lizardfolk agreed drew us a map of their compound and to take us to the shaman, who cared for the prisoners. He took us in a direction in which we knew there was a trap, but which he insisted wasn't a trap. Our scout took off his gag to argue with him about it, at which point he started screaming our location to any guards who might overhear. We knock him out. The guards are coming. Then our CN warlock blasts the unconscious prisoner with an eldritch blast.
Deep background: This isn't the first time he's killed a helpless foe. In an early session of the campaign, his character splattered an unconscious ambusher. He got brought up on murder charges, but beat the rap.
My character: When his PC switched from cleric to warlock after being raised from the dead, my LG Urban Ranger turned him in to his religion's authorities. He'd already left the church, though, so their advice was to keep him away from children. (They dislike arcane casters on general principles.)
I've already turned in our Paladin to her religious authorities when she came back from the dead without a spell and started espousing a new saint's creed awfully close to tyranny. (She had become a Paladin/Binder. They couldn't find anything wrong as she hadn't made a bad pact... yet.) When this Paladin/Binder did make a bad pact in front of the party and grew horns and used a devilish voice, I argued that we needed to abort our mission and take the Paladin/Binder back to be treated for her illness/possession/curse/whatever. I got out-voted.
So. Any suggestions for what a LG character should do in response to killing the prisoner who gave us away?
Background: The POW was a lizardfolk who we had captured and healed. We were raiding their compound during a time of war to rescue our prisoners. The lizardfolk agreed drew us a map of their compound and to take us to the shaman, who cared for the prisoners. He took us in a direction in which we knew there was a trap, but which he insisted wasn't a trap. Our scout took off his gag to argue with him about it, at which point he started screaming our location to any guards who might overhear. We knock him out. The guards are coming. Then our CN warlock blasts the unconscious prisoner with an eldritch blast.
Deep background: This isn't the first time he's killed a helpless foe. In an early session of the campaign, his character splattered an unconscious ambusher. He got brought up on murder charges, but beat the rap.
My character: When his PC switched from cleric to warlock after being raised from the dead, my LG Urban Ranger turned him in to his religion's authorities. He'd already left the church, though, so their advice was to keep him away from children. (They dislike arcane casters on general principles.)
I've already turned in our Paladin to her religious authorities when she came back from the dead without a spell and started espousing a new saint's creed awfully close to tyranny. (She had become a Paladin/Binder. They couldn't find anything wrong as she hadn't made a bad pact... yet.) When this Paladin/Binder did make a bad pact in front of the party and grew horns and used a devilish voice, I argued that we needed to abort our mission and take the Paladin/Binder back to be treated for her illness/possession/curse/whatever. I got out-voted.
So. Any suggestions for what a LG character should do in response to killing the prisoner who gave us away?