ETools class creation?


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Re: Hi

Q1000 said:
Bonus feats are covered on the Info class screen under the columns Bonus FP and levels for bonus. Review the fighter entry and wizard entry on how this is done.
    You, my friend, are a friggin' genius! I had gotten the data input correctly except for those two columns in the "info Class" table. It doesn't work exactly right, because Monte's Alt.Ranger feat progression isn't regular (1, 4, 7, 10, 13, 16, 19 - first a 4 level jump, then 3 level jumps). But it is pretty close...
    Any idea how to make Favored Enemies work for an Alt.Ranger class?

Thanks,
    Jason
 

ETools: Adding a Favored Enemy

I may have found a work around, but it may only give you 1 favored enemy. I will post after I get home tomorrow night so I can test it first.

One quick note. I will probably be making a form in my database that will have all the class fields marked in plain language to make it easy to enter a new class. I don't have much free time right now, so if someone else gets to this before I do then please let me know how it works out.
 
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Ok. I don't know how useful this will be but here goes.

- Select your class from the drop down in the "ClassId" field.
- Type the level that the favored enemy is gained in the "Level" field.
- Select "Favored Enemy" from the drop down in the "FeatureId" field.
- Type the number for the favored enemy you want into the "Data" field.
(You can find these numbers and add to this list in the "info Ranger Favored Enemy" table. The "Id" field is the number you are looking for, the "Name" field is the name of the enemy.)
- Type in or copy from another entry
"{00000000-0000-0000-0000-000000000000}" in the "DataGuid" field.
- Add any comments in the "Notes" field.

When you gain the proper level in your class, Features>Class Features will show Favored Enemy:the enemy you chose

If you add gaining another favored enemy to your class, it just over writes the previous one.

The "Ranger Favored Enemies" button is linked in the GUI to the Ranger class specifically, so unless Fluid changes how that works you would have to trick the program into thinking your class is a Ranger.

If anyone finds something new or somewhere I messed up then I'd appreciate the update/correction.
 

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