eTools Patch Is Out


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Agreed, it's pretty cool. I was able to enter the basics of the Psion class (except for, of course, the psionic powers -- but I will use Bob Fitch's spreadsheets to actually figure out powers, power points, and make a nice chart with the details). And I was able to enter the Thayan Knight PrC.
 

E-Tools & Patch

When I purchased my Players Handbook, and I used the character generator (master tools demo), I was satisfied that E-tools would be something to get excited about. I am deeply concerned with the product that I have purchased, as it is (in my opinion) a very much a "slapped together" database, and not a program. I can only hope that someone involved will make some MAJOR changes and/or updates to this work to make it worth the investment.

I am updating my own, as I am able to do so in Microsoft Access, but many other people aren't. I appreciate the work that is being put into this product. I understand that it is a difficult system to put together... but what happened to the idea of quality? Many of us would wait for a product that works.

I don't think that I'll seriously consider further investments in WOTC software products, if this is what they are producing now. This is (in my opinion) amateur work in a desperate attempt to release something for a hungry consumer. I wonder if WOTC has considered a recall?

Remember, this is just my opinion. I have used the product and speak from my experience with it.
 

EricNoah said:
1) Some kinds of xml data are not importing correctly via ET Helper -- an "invalid data format" error appears. Example would be the Song & Silence import. My guess is Davin can fix that.
This should be working now - let me know if it isn't.
Cool thing: ET Helper can now help you enter classes -- except it won't do the +1 spellcaster level thing.
P.S. I actually have code in there to handle that, but the patch didn't include a "place" to put it, so it's disabled until that time.
 

Alagard said:
Im having some problems trying to create a prestige class with etools helper, most of the options are grayed and i cant modified them, in the type of class i put prestige and to give an example i cant put as a requierement 5 in Fort saves, also im trying to make this a cleric prestige class and i cant give a new domain as a class ability, any help?:(
Unfortunately, eTools doesn't support that yet. I designed the screens to be able to enter the data, but without an operational place in the database to put it, I can't do anything with the information. Hence, unsupported areas are still greyed out and disabled. Sorry.
 

Thanks for the update, Davin -- great job, as usual!

I'm a little confused about what to do in the Class Editor with abilities that get more powerful over time. I see that there's a field for Variable Factors. Here's what I tried:

I created an ability called Psionic Combat Modes (#). I understand that the # is the placeholder for the Variable Factor.

at first level, the value is 5

at 3rd, the value is 6

at 5th the value is 7

at 7th the value is 8

at 9th the value is 9

and at 11th the value is 10.

What I thought I would see, then, for say an 11th level character, is one entry that says "Psionic Combat Modes (10)". Instead, I see "Psionic Combat Modes (5), Psionic Combat Modes (6), Psionic Combat Modes (7)" etc. listed.

Now, this is on my custom made stat block, so maybe I did something wrong with setting up my stat block info. Any insight you have there would be welcome.
 

EricNoah said:
I'm a little confused about what to do in the Class Editor with abilities that get more powerful over time.
Well, you did everything perfectly except for the step that isn't in my editor yet. Unfortunately, I don't yet have a comprehensive editor for handling special abilities that actually do things (right now it just allows you to add text entries for those). To correct your situation you need use Access to go into the [lookup Feature Group] and add an entry for "Psionic Combat Modes". Then go into [info Features].[Group] and put your new group's number there. After that it should (hopefully) work correctly.

I'm sorry I haven't gotten to building a separate screen for handling this yet.

Out of curiosity, what do you think of the way I allow entry/editing of that list of class abilities? I tried several methods and settled on this, but I wasn't completely happy that it was very obvious or friendly to use. I haven't heard any comments on it specifically, either positive or negative, so I thought I'd ask around for opinions.
 

Overall it is awesome. I was able to build the DMG "Witch" variant, and as I mentioned I'll be able to do the non-powers related aspects of the Psion and Psychic Warrior. It's a giant first step! I can't wait to see an enhanced Feats editor and Magic Item editor. :)

Speaking of building stuff, it looks like these items can be exported, but how safe/dangerous is it to import stuff that wasn't "intended" to be exported/imported?
 

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