Fifth Element said:No, you just need to read the rules for immediate interrupts.
I guess, then, that I would see this as UNCLEAR...but we can agree to disagree...the point made by an earlier poster was that it would be unclear to new gamers...arguing that it's clear as day so long as you have a complete understanding of the rules for interrupts doesn't make it seem all that clear to Los N00bz.
They hit me so I get to move, but then that means I've moved before they hit me. Crystal.
So now in D&D we're going to have to keep track of interrupts, and likely chains of interrupts
"Your move from Evade the Blow put you in range of Alvin's Steadying Doomaflotchy power, which means he interrupts your move and you stay put and get hit...but wait! Alvin's Doomaflotchy happened in the range of Kurt's Flippant Intercession, so now YOU move 1 square, Alvin, and Tim's Evade the Blow still works, so he doesn't get hit, but it's all meaningless now because I use Urza's Mine to gather uncolored mana"