uzagi_akimbo
First Post
Are there any rules/ruling regarding the functionality of "evasion" in narrow confined spaces ? Sure, "Evasion" is supposed to represent a superior ability to avoi AE damage due to the power of quick reflexes getting you out of harms way, although you are not physically leaving your current position..... now, what if there simply is no place to get to ?
Normally evasion does not work only, if the character is helpless (unconscious, paralyzed etc. ) but it quickly becomes rather absurd in those situations, where the target simply cannot leave the area of effect - such as a target climbing up a narrow chimney (and hence being effectively DEX-bonusless) and having a breath weapon or fireball chugged in after him/her. He/she is still permitted a Refelx save, and actually has the chance towalk away unharmed, even if evereything else around him is incinerated,
Of course "house ruling" helps around this but I actually wonder if WotC really overlooked such a glaring absurdity, or if I am not looking in the right places
Normally evasion does not work only, if the character is helpless (unconscious, paralyzed etc. ) but it quickly becomes rather absurd in those situations, where the target simply cannot leave the area of effect - such as a target climbing up a narrow chimney (and hence being effectively DEX-bonusless) and having a breath weapon or fireball chugged in after him/her. He/she is still permitted a Refelx save, and actually has the chance towalk away unharmed, even if evereything else around him is incinerated,
Of course "house ruling" helps around this but I actually wonder if WotC really overlooked such a glaring absurdity, or if I am not looking in the right places