Eve of Mirkwood [Full]

Thanks for all the info!

It really helps to have that overview of elf perspective...it's rather unique to Tokien's world, and it helps me frame the character more.

A question however on gender roles! Clearly, in the books, all the main characters are male. Does this imply, in the game, that females wouldn't take on roles like this? I ask not to try to bait you into a discussion of sexism in fiction :). I'm just trying to work out what my options are.
 

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I don't really see Aerec coming from an overly wealthy family. Clearly his father has a nice Vale-breed horse, and I would like him to have provided Aerec with one as well, but I think I'm happier with the idea that those two horses are a good portion of the family wealth. He had to sacrifice much for his marriage, and perhaps he (Shild) runs the stables of one of the wealthiest people in Laketown, rather than having his own stables. That would explain why Aerec needs to work at the logging camp, waiting until he is old enough to have his expertise with horses respected and get his own position as stablemaster.
 

Necro_Kinder said:
Sorry Dlsharrock, I didn't get that email.

Hm. Oddest thing is it's not in my sent items folder either. Very very strange. I think the gremlins are out in force.

No matter. I'll just post the idea here, and attempt to remember as much as I can from the original email.

In Middle-Earth there are seven Palantiri, scry-spheres forged by Feanor (see the Silmarillion) and given to the Men of Numenor. When Numenor sank beneath the waves (and for purposes of not waffling I won't go into that story here) only Elendil and his sons survived. They sailed to Middle-Earth and took with them seven of the Palantíri, thus seven scry stones came to the Dunedain.

The seven Palantíri dwell in Fornost, capital of Arnor, Amon Sul (Weathertop), Elostirion (an Elven tower in the Tower Hills), Osgiliath in Gondor, Orthanc (Isengard), Minas Ithil and Minas Anor. Only one of the stones is known to be lost at the time of our game, and that's the stone from Osgilliath which was lost during the Gondor kin-strife. Here's an extract from the lotr Wiki. I wrote much the same in my own words in the email, but this is more concise and I don't have time to write it all out again. There may be a few minor innacuracies but for the most part, it's correct.

lotr wiki said:
The unrest that created the Kin-strife began when Valacar, the son of the Gondorian king Rómendacil II, married a woman of the Northmen of Rhovanion, Vidumavi. She bore him a son Eldacar, but many Gondorians of Númenórean blood were angered by this mixing of blood of Middle Men and Númenóreans, and the coastal provinces rebelled when Valacar grew old.

When in TA 1432 Eldacar succeeded his father the unrest grew into open rebellion, as many Gondorians saw Eldacar as a halfbreed who had no right to rule. The chief of them was his distant relative Castamir the Usurper, Lord of Ships, who in TA 1437 usurped the throne, forcing Eldacar into exile. During the rebellion Osgiliath was burned, and the great Dome of Stars was lost, together with its Palantír. Castamir also murdered Eldacar's son and heir Ornendil. Eldacar fled to Rhovanion, and Castamir ruled in his stead.

A full decade later, in TA 1447, Eldacar returned with Rhovanion troops, at the same time a rebellion against Castamir's cruel rule took place. Eldacar managed to kill Castamir at the Battle of Erui, but Castamir's sons and many of their supporters fled south to Umbar. Eldacar could not follow them, as the fleet was under Castamir's control.

Not only did Gondor lose the city of Umbar for four centuries and gain a new enemy in the Corsairs of Umbar, descendants of Castamir's sons, but also many of the Númenóreans of purest blood were killed during the civil war, leaving Gondor weakened.

The Kin-strife was, along with the Great Plague, one of the chief reasons for the abandonment of the fortresses in and surrounding Mordor.

So!

The palantiri of Osgilliath was supposedly lost in the waters of the Anduin during the Kin-strife war. However, I believe Tolkien had other plans for this palantiri. First, this particular stone could 'not be lifted by the hand of men'. Sound familiar? 'The Witch King of Angmar could not be killed by any man'. An ommission of capital letters suggests men, rather than Men. Second, the Osgilliath palantiri could eavesdrop on the other stones, where other stones could only communicate one to one. If a third tried to connect to a two way conversation between stones, it would see only a black mist. So this is quite a useful stone to lose. I think, therefore, that Tolkien had plans - and a story unwritten perhaps - for the Osgilliath stone. It's loss is never quite fully explained and certain events, particularly in LotR imply the use of the Osgilliath palantiri.

I believe Eldacar recognised the importance of the stone and had it removed and taken to his allies, the 'northmen', the Eotheod/future Rohirrim (his wife Vidumavi was the daughter of Vidugavia, then king of the Eotheod). He couldn't take it himself, being a man, so I think he entreated the task to a female, Vidumavi. Passing rumour into Gondor of the stone's sinking into the river would have been no problem (the Dome of Stars was aflame and the fire would have provided ample cover to steal the stone away on boats). While Vidumavi and an honour guard of loyalist knights headed north for the Vale of Anduin, Eldacar led Castamir's hunt into Rhovanion. Vidumavi delivered the Osgilliath stone to the Eotheod chieftain. She probably returned to Gondor when Eldacar reclaimed the throne. Perhaps many of her honour guard returned too (but not all?? Hint hint). The stone, meanwhile, remained with the Eotheod who became long term allies of Gondor.

In this way, Necro_Kinder, I think you could play a bonefida Gondor Man. He'd be the direct descendant of a knight (his great great great grandfather - or something - being a member of the original honour guard), so in effect he has entitlement. Maybe he knows this? Maybe he discovers it from old scripts or stories belonging to his family? In his head, leastways, he's a knight of Gondor, and traditions passed down through his family (along with inherent warrior genes) would make him a good fighter.

As for the palantiri, I believe it remained in the hands of the Eotheod until they became the Rohirrim and founded Rohan. At this time I believe the stone was kept in Edoras, or maybe (and more likely) Aldburg. There was already a palantiri in the tower of Isengard, of course, and this was long guarded by the men of Gondor, but eventually fell into the grasp of Saruman when he took over Orthanc. However, there's a question regarding the whole Saruman/Theoden/Wormtongue dynamic I've never quite understood and I think my missing palantiri jigsaw piece fits rather nicely. What if the Osgilliath palantiri was held at Aldburg, an artefact whose significance was forgotten. At this time all who used the palantiri were tainted by Sauron's power, because he, of course, had his nasty claws on the palantiri of the Morgul Vale. I've never quite understood why Wormtongue turned to evil (Saruman used the palantiri, so that makes sense, but Wormtongue's corruption was never fully explained). Perhaps he was some kind of curator, or chief of artefacts. He used the palantiri in Aldburg and fell into communication with Saruman. Just a theory.

I personally wonder if the palantiri was then used to empower Saruman's enchantment over Theoden. Wormtongue probably remembered the stone's existence to his king and thus was granted a high standing position in Edoras. When Theoden used the stone he fell under Saruman's curse and granted Wormtongue the lofty position of councillor. Again, it's just a theory. However, I'm fairly sure, given the evidence, there was another palantiri knocking about during the War of the Ring.

Shayuri said:
A question however on gender roles! Clearly, in the books, all the main characters are male. Does this imply, in the game, that females wouldn't take on roles like this? I ask not to try to bait you into a discussion of sexism in fiction . I'm just trying to work out what my options are.

Female Elves were just as formidable as male and I don't think Elves had any concept of sexism, though you won't find any butch female Elves :) Galadriel is a good example of the empowered female Elf, beautiful, rather frightening and somehow ethereal. Arwen is a good example of the empowered feminine Elf. It would be nice to have a female in the midst also.

Redclaw said:
that would explain why Aerec needs to work at the logging camp

Good. This establishes good motives. I'm still a little concerned about one character on horseback and everyone else on foot though.
 
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Arr! Good deal then.

I think I've settled on a ranger/scout...I like the Scout abilities, but I need that Track feat...and Wild Empathy and Favored Enemy: Orc just seem quite elfy to me. :)

I haven't done a LOT of crunch yet, but the stats look to be:

Str 10
Dex 16
Con 12
Int 12
Wis 14
Cha 12

After racial adjustments to Dex and Con. This gives a pretty strong +4 to hit with ranged weapons. With Point Blank Shot for a feat, that means +5 within close range, and if I can swing a masterwork bow in lieu of a horse (^_^), that's +6. Not too shabby for a 2nd level character. :) And of course with shooting and scooting for that skirmish bonus, I can get +1d6 damage. In areas where there's cover/concealment, I can even shoot, hide, shoot, hide...getting skirmish and benefits of hiding (if I beat opposed rolls, of course).

Just working out my preferred tactics here...

She'll be pretty hopeless in melee until 3rd level, when I can get Weapon Finesse...followed up with Precise Shot at 6...if we go that far...which I hope we can.

It also seems to me that my elf must be young...by elf standards. I'd hate to be centuries old, but only be 2nd level. :) That would also help explain her willingness to associate in a cooperative manner with the humans and dwarves, since she hasn't had personal experience with their ugliness. Plus, it helps me see why she's pulled this duty, being of lower "rank," if not low-regarded...perhaps her elders see this as a potentially valuable learning experience for her. Let her see for herself what resides in the hearts of men! Moohoohahaha!
 
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Shayuri said:
I think I've settled on a ranger/scout

The scout can't multiclass, except with a prestige class, due to the extreme hardship associated with learning the profession. Now, there are probably some extremely cool prestige classes you could use- particularly in Masters of the Wild :)

Oh, and yes: I agree the Elf should be young and not a 300 year old 2nd level scout.
A note on Elfish immortality, btw: Elves can die, from mortal injuries, drowning, starvation and so forth. Their immortality is one of agelessness and sheer immunity to the associated effects of deteriorating health. On the other hand, and I've had a few protracted 'discussions' with hardcore movie fans on this one, Elves do not have the choice to give up their immortality and are not somehow tied to the fate of the world as with Arwen in LotR. Arwen was the daughter of the half-elven Elrond, thus she had the choice to sail to the Undying Lands and become a full Elven immortal or remain in Middle-Earth and become mortal. Sindar Elves of Mirkwood are immortal and do not have this choice. Elves do have some kind of empathy with the world and the wild, but IMO this does not necessarily suggest they would die automatically if the world fell to evil.
 
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Hee...regarding the immortality issue, I wasn't too worried about it. Very little game effect in the confines of the time period we're in. :) But I did notice an oddity about the LotR movie at least...not sure if it's in the book, since Arwyn wasn't nearly as much a presence in it. But Elrond tries to dissuade Arwyn at one point by warning her that Aragorn would die in the human manner, leaving her eternally grieving for all the long years of her life.

Then we learn that she's "giving up her immortality." Which seems to kind of...negate that whole other argument. Unless, I suppose, that even an elf that's become mortal will live a whole lot longer than a man. *shrug*

As for the Scout...I'm not aware of any such rule in RAW. House rule? It seems kind of...arbitrary, doesn't it? It's not like Scouts are particularly powerful compared to the other classes, and I'd already be suffering an exp penalty...so it's not like it's any kind of powergaming manuever. Just not sure where you're coming from on this one.

Edit - You don't mean Monk, by any chance, do you? There is a multiclassing restriction on Monks...
 
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Shayuri said:
Elrond tries to dissuade Arwyn at one point by warning her that Aragorn would die in the human manner, leaving her eternally grieving for all the long years of her life.

I think the assumption is that she'd go back to the Undying Lands after Aragorn's death. Not made particularly clear, and I'm just guessing to boot.

Shayuri said:
I'm not aware of any such rule in RAW

Just a quick note: if players intend to use variant classes, prestige classes or classes from addendum books not found in the core rules, you should allow for the fact that I probably don't have the reference at hand; I don't own Unearthed Arcana, nor do I own Complete Adventurer any more (I lent it to a friend a few months back and he has done a disappearing act) :( In this case I searched for freely available information about the Scout class and found this on community3e.com

www.community3e.com/dn/class/scout.doc

If this contradicts the official printed version, I'll happily take your word for it :)
 

Whoa.

Heeee

My apologies then. I did not understand.

Yeah, the class you have there is way different than the one in Complete Adventurer. :)

I believe Crystalkeep probably has the official version, or failing that, I'll see what I can do to get you the progression later tonight. D'ya have an email I can use?
 

I've updated my email in my Enworld account. You can send me a message through my profile. I'd sooner not post my email in the forum. I get enough spam as it is :confused:
 

Alright, the bosses have left for greener pastures so I actually have some time this evening (no more long lunches, long meetings followed by extended beers and prolonged suppers). Nice folks, and I did learn some interresting stuff amidst all that talking, but still, "I'm going to go create a dwarven smith now," somehow never seemed to fit into the conversation. Go figure ;)

Dlsharrock said:
A logging camp on the shore of the Long Lake, or maybe part of the wooden pile comprising Lake Town (seems more likely as you'd have the added bonus of the town's defenses) or maybe nowhere near the Long Lake and instead somewhere on the shore of the river, marking an entirely new settlement which, we can assume, was wiped off the map by Smaug or Wainriders at the relevant point in Middle-Earth history.
As I saw it, the logging camp would be somewhere out in the forest, where the trees are big/comprised valuable essences, i.e. away from the easily logged forest borders which have usually been picked clean and are second/third/fourth growth stuff. If it's near a town, less than say two hours walk, then you don't really need a homegrown smith, or healer, or a cook for that matter : the town has all that for far cheaper. A camp also gives it that isolated, help is faraway, solve your own problems kind of a feel, which I sort of like. You needn't worry about future traces : an abandonned logging camp will quite disappear after 30-50 years of growth, faster if hunters/elves/etc "steal" the lumber for their own ends.

Dlsharrock said:
--Head Smith at the logging camp (taking care of horseshoes, blades, nails, camp repairs etal) is Fred_Binder's character, a dwarven smith ?? or a woodsman of crushed stature, oft mistaken for a dwarf ??
I was thinking of a Broadbeam dwarf, the actual race, as they are probably not quite at home in Moria with the Longbeards, they've had previous history of cooperation with elves (the building of Menegroth to name one) and weren't involved in the Nogrod fiasco during the first age. He could be a dwarf often mistaken for a woodsman of crushed stature, I suppose. All the stunted fellows are locked up in that there Moria place after all, right? :)

Smithing is one of the things he does, but wood is really his prime interest -- building with it, using it to shape and/or be shaped by stone or metal; it's oft forgotten that you can't build anything of stone without a wooden structure beneath, or at least a scaffold below : wood working is quiet, granted, shouts less brash than War, Gold or Forge, but it *is* a dwarven skill, and of all the dwarves the Broadbeams are its uncontested masters. He's on a hundred year apprentiship of his own devising and Khazad-dum simply doesn't have what it takes. 10 years here, 20 years there, he's got it all planned out. Only thing left to decide is what great work to build at the end.... He has *quite* a few ideas on the subject, actually.

Dlsharrock said:
I don't know if I like the grand disaster idea suggested in Fred's original post, but certainly a decline in quality of life and the closure of the logging camp might give the group a reason to set out in search of alternative earnings.
Doesn't have to be grand, just grand compared to a camp of 30 people or so (logging camps usually involved a hundred loggers at least, but I figure if demand is on the decline and the elves are holding us back from beloved clear cutting, it would make sense to have a small outfit going for the high pay items : long planks, single piece masts and beams and/or high quality furniture or flooring wood).

The problem with "alternative earnings" as I see it is that the group is more likely to shatter to the four winds than anything else : The camp is right now their only reason to associate, i.e. doing away with the camp also cuts their ties to each other. Now if the camp was *threatened* - physically, politically, financially - *then* they might bind together to defend their livelihood/duty/whatever. Say the trigger is that hard times have "forced" the management to order that (a lot?) more trees be cut than our dear Shayuri would normally allow (a large order from a dark client with gold to burn?). My character at least would feel directly responsible, as the foreman, for the continued health of "his" camp....

What do you think?

Dlsharrock said:
This sounds very familiar (get it?)
LOL. Shame on you, Dave. Horrible, simply horrible. :)

Binder Fred, the glue of our lives.

P.S. Should have a sheet for you tomorrow, Dave, and history/description sometime after that.
 
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