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Ever had a game stolen from you?


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To be fair to S'mon, there is a valid point in there -- we're merely debating the degree to which we differ, not if the concept itself is bad. I play a game that is set to run every other week. In the last 6 months, we should have had 13 games. Due to "perfectly reasonable" cancellations, we've played a whopping five times. Less than once a month. The game is so slow at this point that I've lost the plot.

So it comes back to degree -- yeah, a friend in town, OK. But 3 times? And work is hard, but 5 times? You know, maybe gaming isn't right for your life right now. Or perhaps more precisely, your very sparse and heavily cancelled gaming style isn't right for me anymore.

And that's where we come back to the OP. I have limited time. Cramming in a game day is a serious commitment to me. Sure, it's just a game, but the 7 hours it eats is precious to me, and when I decide to commit to that, it's a statement about what I value (friends, games, laughter, mysteries, challenges). If that goes poof and I'm left with an empty afternoon, that is not good for my time. I can't afford to swap all that good stuff for a day of sitting around. So what do I do? I go to my meetup.com site, post that I will run a last-minute D&D game with anyone that can get to my house in time. Am I "stealing" the game because the DM cancelled and I had the nerve to play anyway? I don't think so -- there was no game offered, so there was nothing to steal! If my DM ever felt possessive like that, I'd happily say to his face that I game with or without him, so all he can control is whether he participates or not. My time is my own, and I feel it's very OK to feel that way.
 

But what I'm wondering is; if the weather was bad enough to cancel the game, then how were the other players able to get together to run their own game?

Maybe the players had shorter, or just safer, trips? It's one thing to go a couple of miles in foul weather; it's another to drive down a twisty two-lane highway perched above the ocean, in an area known to have highway-destroying landslides, in a full-blown gale.

For me, some rain or lightning ain't stopping me from making it to a game...I love playing D&D during stormy weather! :lol:

Me, too, generally, but there's been a game or two where I've realized that I had too little sleep the night before, and I'd be driving home in 50 MPH gusts and driving rain after being up almost 20 hours, and maybe I'm okay skipping this week. :)
 

I called the game because we had a foot of snow fall in a few hours and I have little to no experience driving on the snow. Apparently everyone else did.
 

I called the game because we had a foot of snow fall in a few hours and I have little to no experience driving on the snow. Apparently everyone else did.

Sounds fair to me. I've known people from SoCal who were absolutely paralyzed with fear about driving on snow when they moved out to Kansas. If they couldn't carpool or get a ride from somebody else, they just didn't go anywhere. It took them years to get over it. Also, a foot of snow is a hell of a lot of snow.
 

I called the game because we had a foot of snow fall in a few hours and I have little to no experience driving on the snow. Apparently everyone else did.
A very reasonable excuse, if you ask me.

aboyd said:
To be fair to S'mon, there is a valid point in there -- we're merely debating the degree to which we differ, not if the concept itself is bad. I play a game that is set to run every other week. In the last 6 months, we should have had 13 games. Due to "perfectly reasonable" cancellations, we've played a whopping five times. Less than once a month. The game is so slow at this point that I've lost the plot.
Ugh.... this has been our situation too. Lots of kids/jobs/stuff getting in the way of gaming and our group of 4 (doing scales of war) has had all kinds of missed games in the past 9 months. We've only played about 5 times in the past 6 months.

As a matter of fact, we are adding a new guy this weekend, specifically because if one person can't make it, we can still game. Running SoW is already scaled back with 4 PCs, but if someone didn't show, we'd cancel, because only 3 players for a campaign designed for 5 was making too much work for me, the DM.
 





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