wingsandsword
Legend
As for the original poster, the idea of playing baby dragons, freshly hatched, and there is no older dragon around at the moment of hatching is a classic one. The sample adventure in Counsil Of Wyrms begins that way. As for playing Gnolls, as was pointed out, now they are usually CE, and even the core rules say that other alignments are quite possible. They both sound like campaign concepts with promise. I know I'd be a little wondering about a whole campaign as gnolls (but it might be nice as a one-shot or miniseries), but I'd probably at least try it out.
I've been accused of being that type of player before. When the GM has never GM'ed before, never played the system in question, and decides to heavily house-rule the game to make it "make sense" to her (i.e. make it more like games she's played), and not write down any of her house rules until they come up figuring that we would just know them since the all "made sense", and the RAW "don't make sense", and the stock setting is highly altered because she likes things from popular movies, other game settings and popular books and just throws them in left and right.
When I took exception to this, she kept insisting that my concerns were minor and irrational, it's her game, she's being "creative", and I should sit down, shut up, and enjoy her story she's planned out (she intends to write a book of the events of the game, uh oh on that one, for a long list of reasons). Personally, I felt that the game was one huge bait & switch (I was called up and invited in being told it was just a game of suchandsuch system/settting, but after I create my character and get into the game, I find out how much she's changed everything and it's a horrible chimera of a system with suchandsuch at the core, on top of a hodgepodge of a setting based off of suchandsuch).
I've been accused of being that type of player before. When the GM has never GM'ed before, never played the system in question, and decides to heavily house-rule the game to make it "make sense" to her (i.e. make it more like games she's played), and not write down any of her house rules until they come up figuring that we would just know them since the all "made sense", and the RAW "don't make sense", and the stock setting is highly altered because she likes things from popular movies, other game settings and popular books and just throws them in left and right.
When I took exception to this, she kept insisting that my concerns were minor and irrational, it's her game, she's being "creative", and I should sit down, shut up, and enjoy her story she's planned out (she intends to write a book of the events of the game, uh oh on that one, for a long list of reasons). Personally, I felt that the game was one huge bait & switch (I was called up and invited in being told it was just a game of suchandsuch system/settting, but after I create my character and get into the game, I find out how much she's changed everything and it's a horrible chimera of a system with suchandsuch at the core, on top of a hodgepodge of a setting based off of suchandsuch).