Well my group is playing this game and we all really like it, mind you 3/4 of us play the online game. There are a few things we don't like, for one the DMG is due out in December(wow) and a lot of rules in Players books says"look in DMG for rules on this".
One rules are tradeskills (craft skills) as in 3E they are good to have, but not a big deal. In EQrpg they ARE a big deal. There is no craft wonderous items (as far as I can see), SO LIKE IN THE ONLINE GAME, THE ONLY WAY TO MAKE MAGICAL ITEMS ARE to be a master in your tradeskill.
With that said I am wondering what or when can you make things with craft skills and is it a straight DC or must you have a minimum in ransk to be able to even try it then get a DC check as well.
Her is a example of what I mean(if you dont understand EQ this may seem foriegn):
Wu's Fighting Gauntlets (monk/beastlord only)
Combine in a tailoring kit: (1) Greater lightstone(from a wil-o-wisp), (4) heady kiolas(must be made from the brewing skill), (1) vicious mana (must be gotten from a enchanter that has approite spell), and (1) glove pattern (sold from vendors/shop owners)
must have a minimum of 8 ranks in craft: tailoring and requires a DC of 21
If succesful the wearer of these items gains the ability to hit creatures that have a DR of +2 or less and weighs 0.2 special abilty on command gloves glow like if you were carrying a torch.
Ok mind you i took a liberty on what the item can do, but it is in the spirit of the online game. The reason i did this is because the rules are in the DMG and we wont see it till December and there is no other explanation of Craft skills anywhere i have found.
If you have any info from another source please post it. Thanks
One rules are tradeskills (craft skills) as in 3E they are good to have, but not a big deal. In EQrpg they ARE a big deal. There is no craft wonderous items (as far as I can see), SO LIKE IN THE ONLINE GAME, THE ONLY WAY TO MAKE MAGICAL ITEMS ARE to be a master in your tradeskill.
With that said I am wondering what or when can you make things with craft skills and is it a straight DC or must you have a minimum in ransk to be able to even try it then get a DC check as well.
Her is a example of what I mean(if you dont understand EQ this may seem foriegn):
Wu's Fighting Gauntlets (monk/beastlord only)
Combine in a tailoring kit: (1) Greater lightstone(from a wil-o-wisp), (4) heady kiolas(must be made from the brewing skill), (1) vicious mana (must be gotten from a enchanter that has approite spell), and (1) glove pattern (sold from vendors/shop owners)
must have a minimum of 8 ranks in craft: tailoring and requires a DC of 21
If succesful the wearer of these items gains the ability to hit creatures that have a DR of +2 or less and weighs 0.2 special abilty on command gloves glow like if you were carrying a torch.
Ok mind you i took a liberty on what the item can do, but it is in the spirit of the online game. The reason i did this is because the rules are in the DMG and we wont see it till December and there is no other explanation of Craft skills anywhere i have found.
If you have any info from another source please post it. Thanks