airwalkrr
Adventurer
My biggest problem with the edition/setting issue is Greyhawk. 3rd edition characters have so many weird and funky powers (i.e. feats and prestige classes) that it does not fit the descriptions of a lot of the original characters. Even the LGG did not try to dispel the notion that Greyhawk characters have typically fewer dimensions than are possible in 3e. None of the characters listed are given a prestige class. Few are multiclassed characters, and if they are, they reflect 1e conventions. I don't believe any of them even include details that hint at what kinds of feats they should have.
Now I am not saying you can't play 3e in Greyhawk. I have done so many times. But the characters that my players want to create never seem to fit the milieu. Half-dragons and tieflings do not walk around Oerth in large numbers. Most would be attacked on sight by local militias. And yet 3e provides fairly balanced rules for playing such characters. I could simply disallow them, but what is the fun in that? 3e is about options, but I don't think Greyhawk was ever meant to be that kind of fantastic. Greyhawk has rare but special magic items, a handful of archmages who force balance on an unwilling world, and an evil demigod who lives far to the north. But most commoners are human. Elves are largely relegated to forests and only have contact with humanity for diplomatic or trading purposes, which are few. Dwarves stay in the mountains or underground, and in the rare case that they inhabit human lands (Ulek), they are still insular.
I have almost as much of a problem with Eberron. Show me an Eberron character that would be even remotely capable of simple conversion to 1e. You would have to make so many house rules to 1e to create the kind of pulp-punk feel that Eberron has that it really wouldn't be 1e anymore.
Now I am not saying you can't play 3e in Greyhawk. I have done so many times. But the characters that my players want to create never seem to fit the milieu. Half-dragons and tieflings do not walk around Oerth in large numbers. Most would be attacked on sight by local militias. And yet 3e provides fairly balanced rules for playing such characters. I could simply disallow them, but what is the fun in that? 3e is about options, but I don't think Greyhawk was ever meant to be that kind of fantastic. Greyhawk has rare but special magic items, a handful of archmages who force balance on an unwilling world, and an evil demigod who lives far to the north. But most commoners are human. Elves are largely relegated to forests and only have contact with humanity for diplomatic or trading purposes, which are few. Dwarves stay in the mountains or underground, and in the rare case that they inhabit human lands (Ulek), they are still insular.
I have almost as much of a problem with Eberron. Show me an Eberron character that would be even remotely capable of simple conversion to 1e. You would have to make so many house rules to 1e to create the kind of pulp-punk feel that Eberron has that it really wouldn't be 1e anymore.