Well, this is basically saying that it does not work.
No, I'm saying that it basically does work.
Thanee said:If it would work, it would not be necessary to bump them up to high level quicker than they are supposed to.
Why not start them at the high level right away and skip the unnecessary boredom for them.
I thought I was clear on this, but nobody who has started a character back at first level has said anything to suggest that they have had a boring time. I run a fun game and get nothing but compliments on it.
Also, I don't level them up "quicker than they're supposed to". We go by the rules on that point, and the rules work exactly the way they were intended to. Almost as if they were written by somebody who knew what he was doing.
Thanee said:Yeah, you can build the adventures allowing them to hang back and do something, that seems meaningful (but really isn't, since the higher levels could just do the same with pretty much no effort at all).
In the end, they are just tagalongs who are there to get leveled up.
I don't see the point of starting at level one, when the party is actually much higher level.
Organic growth? This isn't organic growth, this is forced growth.
I don't know what you're talking about here, but it sounds nothing like my campaign.