Ginnel
Explorer
I'm just wondering why everyone thinks characters need to be punished for dying?
In a roleplaying game where everyone is telling a story together is there no room for heroic sacrifices, risk taking and the like, where there is an amazingly good chance if not certainty of dying?
Why would you want to discourage these things from happening, the player is already losing a (hopefully) well loved character they've put a lot of time and effort into
*shrugs*
In a roleplaying game where everyone is telling a story together is there no room for heroic sacrifices, risk taking and the like, where there is an amazingly good chance if not certainty of dying?
Why would you want to discourage these things from happening, the player is already losing a (hopefully) well loved character they've put a lot of time and effort into
*shrugs*