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D&D 5E Everything We Know About The Ravenloft Book

Here is a list of everything we know so far about the upcoming Van Richten's Guide to Ravenloft. Art by Paul Scott Canavan May 18th, 256 pages 30 domains (with 30 villainous darklords) Barovia (Strahd), Dementlieu (twisted fairly tales), Lamordia (flesh golem), Falkovnia (zombies), Kalakeri (Indian folklore, dark rainforests), Valachan (hunting PCs for sport), Lamordia (mad science) NPCs...

Here is a list of everything we know so far about the upcoming Van Richten's Guide to Ravenloft.

rav_art.jpg

Art by Paul Scott Canavan​
  • May 18th, 256 pages
  • 30 domains (with 30 villainous darklords)
  • Barovia (Strahd), Dementlieu (twisted fairly tales), Lamordia (flesh golem), Falkovnia (zombies), Kalakeri (Indian folklore, dark rainforests), Valachan (hunting PCs for sport), Lamordia (mad science)
  • NPCs include Esmerelda de’Avenir, Weathermay-Foxgrove twins, traveling detective Alanik Ray.
  • Large section on setting safe boundaries.
  • Dark Gifts are character traits with a cost.
  • College of Spirits (bard storytellers who manipulate spirits of folklore) and Undead Patron (warlock) subclasses.
  • Dhampir, Reborn, and Hexblood lineages.
  • Cultural consultants used.
  • Fresh take on Vistani.
  • 40 pages of monsters. Also nautical monsters in Sea of Sorrows.
  • 20 page adventure called The House of Lament - haunted house, spirits, seances.




 

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Faolyn

(she/her)
Maybe who look at horror films or play horror rpg love to be scared. Vicariously scared, obviously.
A DM can set up the horror level to keep the fear funny.
Look, I manage to creep out my players quite well through nicely creepy descriptions. But that's an optional benefit. The goal is to frighten the PCs, not the players. Which is why...

Yes of course. There is no perfect overlap. Generally speaking a player is scared of what happens to the character, by means of identification with his/her PC. This is the foundation of emotions in role playing games.
...They probably didn't want to have canonical sex offenders in the game, especially when there's a good chance that careless or cruel DMs will use them to go after the characters.

(Also, sex offenders are a real life horror, and a lot of people play to get away from real life.)

And if something actually is frightening the players, there's a chance that it's not a fun fear. A friend of mine is terrified of bees. It would be unfun for him if I had bee-people in the game.
 

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Faolyn

(she/her)
Wasn't that half the point of the setting? Classic horror monsters in D&D
Feels like taking the dragons out of Dragonlance
Those are very different things.

First off, the point of Ravenloft is horror. It doesn't have to be classic horror monsters done exactly like those old monsters to be horror.

Was there any land that wasn't completely revised and is more or less the same as it was in the past? Or did all of Ravenloft secretly suck?
They didn't suck. That doesn't mean they couldn't be made better.
 




There are lots of videogames where nazis are the antagonists, for example the saga Wofestein, or thoses with zombies. They were monsters, but the fiction showed example of worse villains, for example the night king from Game of Thrones, or the elemental eye who wanted to destroy all the life.

But Vlad Drakov....wasn't only evil, but also... a horrible leader, a toxic boss. Varys betrayed Daenerys Targarien for much less. Vlad Drakov was fated to be betrayed by one of their men by fault of an "escape foward" (desperately go to the source of trouble instead dodge it) to avoid a cruel (and maybe injust) punishment. If the tyrant kill too many people this causes a demographic and economic crisis, waves of refuges to other region. Even Barovia would seem a better option (and maybe they would be right). If now the dark lords are relatively inmortal, then Vlad Drakov becomes a too boring character. Lots of DMs can create their own homebreed Drakovnian tyranny where Dark Powers aren't neccesary.

The really "good" big-bad-guys are the villains who knows how to be a true leader and because this their minions are loyal.

Villains do horrible actions, but any things shouldn't be mentioned to avoid the idea these are "normal" and it may happen usually. Lots of villains suffer racist predjudices, but we shouldn't allow to show this like something that can't be totally erradicated. And most of times this type of villains are punished by their actions. If dark lords do "politically incorrect" actions, but they don't fear the punishment for these because they are the rulers and their state isn't altered, we may be sending a wrong message.
 




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