• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Everything We Know About The Ravenloft Book

Here is a list of everything we know so far about the upcoming Van Richten's Guide to Ravenloft.

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Art by Paul Scott Canavan​
  • May 18th, 256 pages
  • 30 domains (with 30 villainous darklords)
  • Barovia (Strahd), Dementlieu (twisted fairly tales), Lamordia (flesh golem), Falkovnia (zombies), Kalakeri (Indian folklore, dark rainforests), Valachan (hunting PCs for sport), Lamordia (mad science)
  • NPCs include Esmerelda de’Avenir, Weathermay-Foxgrove twins, traveling detective Alanik Ray.
  • Large section on setting safe boundaries.
  • Dark Gifts are character traits with a cost.
  • College of Spirits (bard storytellers who manipulate spirits of folklore) and Undead Patron (warlock) subclasses.
  • Dhampir, Reborn, and Hexblood lineages.
  • Cultural consultants used.
  • Fresh take on Vistani.
  • 40 pages of monsters. Also nautical monsters in Sea of Sorrows.
  • 20 page adventure called The House of Lament - haunted house, spirits, seances.




 

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Rose with fangs = gothic
Tentacles = cosmic
Shadow with face = ghost story
Sword = dark fantasy
Goatman = folklore
Eyes = body horror

Eyes and tentacles could be reversed.
Considering how closely Cosmic Horror is tied to Cthulhu, it's probably a very safe bet that the tentacles coin is cosmic horror.
 

I wonder about the size of the new Har'kir if we want a campaign of the rebellion against the tyrant. My suggestion is to use Har'kir for the return of the "deathless", undead healed by positive energy and hurt by necrotic damage. Other of my fool inventions is in Har'kir the usual punishment is the "forced larbor"...as slaves....undead slaves. The punshiment for the members of the noble houses may be even worse, the inmortality..... as food source, as Prometheus or the giant Tityos (if they are lucky, the bite by certains vampires isn't painful).

The "warforgeds" in Ravenloft could be the "Ushabti", living constructs created to be slaves (or undead slayers). We know if a player wants an undead PC mummies are closest to work for the side of the good guys. They are perfect to hunt undeads because they can't be infected by bites or things like that.

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* I have said halflings are perfect for folk-horror because they don't want to fight monsters, only enjoy a peaceful and happy life. Then the contract with the horror is higher.

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