Alzrius
The EN World kitten
Cunning is cited as the "prime requisite" for clerics.Cunning looks like it would have been the Dex equivalent to me.
Cunning is cited as the "prime requisite" for clerics.Cunning looks like it would have been the Dex equivalent to me.
Cunning looks like it would have been the Dex equivalent to me. Intelligence is its own thing, and terms like "cunning rogue" and "cunning mechanism" show up frequently as cognates of "thief" and "trap" in the specific fiction being cited as something the game hoped to emulate.
Arneson said he was trying to move the game away from a "heavy body count" and an over-reliance on "booty"."The risk of death is one of the most stimulating parts of the game."
I can't recall if this quote is in the published version, but either way, Gary tells it like it is here.
What page of this is that on? I'm only a few dozen pages in, and this PDF isn't searchable.Arneson said he was trying to move the game away from a "heavy body count" and an over-reliance on "booty".
D&D − since its origin − has included both combat and noncombat.
I've heard people talk about the dungeon as a "mythic underworld" in Original D&D, with doors that shut themselves and subdued monsters spontaneously losing their ability to see in the dark, but some of the stuff in this draft makes that sound tame compared to how crazy the rest of the world can be! Gary writes:
"Fluxes in the reality of the world will make many things uncertain. Riding over the terrain of the world surrounding the underground labyrinth will always be different. For example, there can be "gates" through which players will enter the primordial past, the world of Barsoom, Lankhmar, or a fantastical moon peopled by whatever creatures you desire. How about Pelucidar? Again, once in such places, how are the players to return? There must be a way somehow, but that is up to the referee to determine and the players to discover. (And who says space is airless in this world?)"
So the terrain around the dungeon will "always" be different? Random gates to far-flung worlds in the middle of the countryside? Man alive, talk about the "wild and woolly" days of gaming!![]()