I don't have a problem with Evil characters, per se. I have a problem with characters that are excessively disruptive to the party. I don't enforce sweetness andlight between PCs, but I do expect all PCs to have a decent reason and chance to be able to work together for long periods with the other PCs.
Since most of my players want to play heroic types (whether I'm running D&D with alignment, D&D without alignment, or some other game), that means that Evil is strongly selected against. When surrounded by Good PCs, Evil ones frequently don't have much of a lifespan.
I don't find this to be the case at all. I find you learn a great deal about people's ability to play a role that is not themselves, and about what they find to be entertaining in role-playing, but not much else.
Since most of my players want to play heroic types (whether I'm running D&D with alignment, D&D without alignment, or some other game), that means that Evil is strongly selected against. When surrounded by Good PCs, Evil ones frequently don't have much of a lifespan.
Diremede said:I found that you learn alot about people and the level of "evil" they are willing to reach if given the freedom to do so.
I don't find this to be the case at all. I find you learn a great deal about people's ability to play a role that is not themselves, and about what they find to be entertaining in role-playing, but not much else.
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