A little of both but I am going to go with entire nations because were leaders lead the population follows building those cutlural taboos and views of right and wrong, let us call it the science of propaganda but it could be manifest destiny, it will make the nation evil and yet have good people that perform evil acts because that is what is expected by their fellows. This is why I define good and evil in my games, it is the cultral taboos the players are faced with and I have changed that defention from nation to nation.
Example are my rural people (no nation, Barbarians, rangers, and druids) may be told that entering a camp site announced and leaving a fire unattended are evil acts. They would see those that did it as evil, their gods may forgive (not detect) them for ignorance (one or two times) but if they always did it they would be detected as evil by the gods of the rural people.
Example are my rural people (no nation, Barbarians, rangers, and druids) may be told that entering a camp site announced and leaving a fire unattended are evil acts. They would see those that did it as evil, their gods may forgive (not detect) them for ignorance (one or two times) but if they always did it they would be detected as evil by the gods of the rural people.
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