Fallen Seraph
First Post
I am perfectly fine with "evil" PCs in my campaigns, as long as they are played realistically. I don't use alignment in my games anyways so the use of the term evil in this post is more just a general term and not related to any concrete D&D terminology for what constitutes "evil".
I think one big aspect of playing a good, evil character is they aren't generally mindless monsters. They may care for people, may help people, etc. But at the end of the day their goals are far from as noble as some, they aren't even just self-centred but actively disruptive.
An example from one of our campaigns is a PC party. That were actively involved in bringing down a Guild City to put into power a Thieves Guild. While they certainly were not good, doing such acts as; assassinations of innocents, terrorist bombings, theft, etc. They did have emotions and feelings they created relations with people in the city, in the Thieves Guild, they questioned their motives and methods. But in the end they major goal was to bring about the end of a prosperous city to create a den of corruption for their Thieves Guild to rule from.
I think one big aspect of playing a good, evil character is they aren't generally mindless monsters. They may care for people, may help people, etc. But at the end of the day their goals are far from as noble as some, they aren't even just self-centred but actively disruptive.
An example from one of our campaigns is a PC party. That were actively involved in bringing down a Guild City to put into power a Thieves Guild. While they certainly were not good, doing such acts as; assassinations of innocents, terrorist bombings, theft, etc. They did have emotions and feelings they created relations with people in the city, in the Thieves Guild, they questioned their motives and methods. But in the end they major goal was to bring about the end of a prosperous city to create a den of corruption for their Thieves Guild to rule from.